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Dict WorldDict has 1 entries
Entry 0 is int: weather = 0
Raw Map Object
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Coastend3
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 62
Entry 11 is ascii: waypointName = Coastend3
Entry 12 is ascii: waypointPathLabel1 = 
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Waypoint 61
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 61
Entry 11 is ascii: waypointName = Waypoint 61
Entry 12 is ascii: waypointPathLabel1 = 
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Waypoint 60
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 60
Entry 11 is ascii: waypointName = Waypoint 60
Entry 12 is ascii: waypointPathLabel1 = 
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Waypoint 59
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 59
Entry 11 is ascii: waypointName = Waypoint 59
Entry 12 is ascii: waypointPathLabel1 = 
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Waypoint 58
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 58
Entry 11 is ascii: waypointName = Waypoint 58
Entry 12 is ascii: waypointPathLabel1 = 
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Waypoint 57
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 57
Entry 11 is ascii: waypointName = Waypoint 57
Entry 12 is ascii: waypointPathLabel1 = 
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Waypoint 56
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 56
Entry 11 is ascii: waypointName = Waypoint 56
Entry 12 is ascii: waypointPathLabel1 = 
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Waypoint 55
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 55
Entry 11 is ascii: waypointName = Waypoint 55
Entry 12 is ascii: waypointPathLabel1 = 
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Waypoint 54
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 54
Entry 11 is ascii: waypointName = Waypoint 54
Entry 12 is ascii: waypointPathLabel1 = 
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Waypoint 53
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 53
Entry 11 is ascii: waypointName = Waypoint 53
Entry 12 is ascii: waypointPathLabel1 = 
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Waypoint 52
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 52
Entry 11 is ascii: waypointName = Waypoint 52
Entry 12 is ascii: waypointPathLabel1 = 
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Waypoint 51
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 51
Entry 11 is ascii: waypointName = Waypoint 51
Entry 12 is ascii: waypointPathLabel1 = 
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Waypoint 50
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 50
Entry 11 is ascii: waypointName = Waypoint 50
Entry 12 is ascii: waypointPathLabel1 = 
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Waypoint 49
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 49
Entry 11 is ascii: waypointName = Waypoint 49
Entry 12 is ascii: waypointPathLabel1 = 
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Waypoint 48
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 48
Entry 11 is ascii: waypointName = Waypoint 48
Entry 12 is ascii: waypointPathLabel1 = 
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Waypoint 47
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 47
Entry 11 is ascii: waypointName = Waypoint 47
Entry 12 is ascii: waypointPathLabel1 = 
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Waypoint 46
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 46
Entry 11 is ascii: waypointName = Waypoint 46
Entry 12 is ascii: waypointPathLabel1 = 
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Waypoint 45
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 45
Entry 11 is ascii: waypointName = Waypoint 45
Entry 12 is ascii: waypointPathLabel1 = 
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Waypoint 44
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 44
Entry 11 is ascii: waypointName = Waypoint 44
Entry 12 is ascii: waypointPathLabel1 = 
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Coaststart3
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 43
Entry 11 is ascii: waypointName = Coaststart3
Entry 12 is ascii: waypointPathLabel1 = 
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Coastend2
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 42
Entry 11 is ascii: waypointName = Coastend2
Entry 12 is ascii: waypointPathLabel1 = 
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Coaststart2
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 41
Entry 11 is ascii: waypointName = Coaststart2
Entry 12 is ascii: waypointPathLabel1 = 
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Coastend1
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 40
Entry 11 is ascii: waypointName = Coastend1
Entry 12 is ascii: waypointPathLabel1 = 
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Waypoint 39
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 39
Entry 11 is ascii: waypointName = Waypoint 39
Entry 12 is ascii: waypointPathLabel1 = 
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Waypoint 38
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 38
Entry 11 is ascii: waypointName = Waypoint 38
Entry 12 is ascii: waypointPathLabel1 = 
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Waypoint 37
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 37
Entry 11 is ascii: waypointName = Waypoint 37
Entry 12 is ascii: waypointPathLabel1 = 
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Waypoint 36
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 36
Entry 11 is ascii: waypointName = Waypoint 36
Entry 12 is ascii: waypointPathLabel1 = 
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Coaststart1
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 34
Entry 11 is ascii: waypointName = Coaststart1
Entry 12 is ascii: waypointPathLabel1 = 
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = CircleCross 201
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = CircleCross 200
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Waypoint 40
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 1
Entry 11 is ascii: waypointName = Waypoint 40
Entry 12 is ascii: waypointPathLabel1 = Endpath 10
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Waypoint 39
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 2
Entry 11 is ascii: waypointName = Waypoint 39
Entry 12 is ascii: waypointPathLabel1 = Endpath 9
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Waypoint 38
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 3
Entry 11 is ascii: waypointName = Waypoint 38
Entry 12 is ascii: waypointPathLabel1 = Endpath 8
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Waypoint 37
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 4
Entry 11 is ascii: waypointName = Waypoint 37
Entry 12 is ascii: waypointPathLabel1 = Endpath 7
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Waypoint 36
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 5
Entry 11 is ascii: waypointName = Waypoint 36
Entry 12 is ascii: waypointPathLabel1 = Endpath 6
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Waypoint 28
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 6
Entry 11 is ascii: waypointName = Waypoint 28
Entry 12 is ascii: waypointPathLabel1 = Endpath5
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Waypoint 27
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 7
Entry 11 is ascii: waypointName = Waypoint 27
Entry 12 is ascii: waypointPathLabel1 = Endpath4
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Waypoint 26
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 8
Entry 11 is ascii: waypointName = Waypoint 26
Entry 12 is ascii: waypointPathLabel1 = Endpath3
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Waypoint 25
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 9
Entry 11 is ascii: waypointName = Waypoint 25
Entry 12 is ascii: waypointPathLabel1 = Endpath2
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Waypoint 24
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 10
Entry 11 is ascii: waypointName = Waypoint 24
Entry 12 is ascii: waypointPathLabel1 = Endpatch
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Endattackstart1
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 11
Entry 11 is ascii: waypointName = Endattackstart1
Entry 12 is ascii: waypointPathLabel1 = Endpatch
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Endattackstart2
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 12
Entry 11 is ascii: waypointName = Endattackstart2
Entry 12 is ascii: waypointPathLabel1 = Endpath2
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Endattackstart3
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 13
Entry 11 is ascii: waypointName = Endattackstart3
Entry 12 is ascii: waypointPathLabel1 = Endpath3
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Endattackstart4
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 14
Entry 11 is ascii: waypointName = Endattackstart4
Entry 12 is ascii: waypointPathLabel1 = Endpath4
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Endattackstart 5
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 15
Entry 11 is ascii: waypointName = Endattackstart 5
Entry 12 is ascii: waypointPathLabel1 = Endpath5
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Endattackstart 6
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 16
Entry 11 is ascii: waypointName = Endattackstart 6
Entry 12 is ascii: waypointPathLabel1 = Endpath 6
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Endattackstart 10
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 17
Entry 11 is ascii: waypointName = Endattackstart 10
Entry 12 is ascii: waypointPathLabel1 = Endpath 10
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Endattackstart 9
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 18
Entry 11 is ascii: waypointName = Endattackstart 9
Entry 12 is ascii: waypointPathLabel1 = Endpath 9
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Endattackstart 8
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 19
Entry 11 is ascii: waypointName = Endattackstart 8
Entry 12 is ascii: waypointPathLabel1 = Endpath 8
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Endattackstart 7
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 20
Entry 11 is ascii: waypointName = Endattackstart 7
Entry 12 is ascii: waypointPathLabel1 = Endpath 7
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = TechOilDerrick 179
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = TechOilDerrick 178
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = TechOilDerrick 177
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = TechOilDerrick 176
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = TechOilDerrick 175
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = TechOilDerrick 174
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = TechOilDerrick 173
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = TechOilDerrick 172
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 12 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Player_5_Start
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 21
Entry 11 is ascii: waypointName = Player_5_Start
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = TwoLaneOld3Snow 170
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = TwoLaneOld3Snow 169
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = TwoLaneOld3Snow 168
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = TwoLaneOld3Snow 167
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = CircleCross 166
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = CircleCross 165
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = SupplyDock 164
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = SupplyDock 163
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = SupplyDock 162
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = SupplyDock 161
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 12 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Player_1_Start
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 22
Entry 11 is ascii: waypointName = Player_1_Start
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 12 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Player_4_Start
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 23
Entry 11 is ascii: waypointName = Player_4_Start
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 12 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Player_3_Start
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 24
Entry 11 is ascii: waypointName = Player_3_Start
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 12 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Player_2_Start
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 25
Entry 11 is ascii: waypointName = Player_2_Start
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = TreeDogwood1Snow 156
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = TreeDogwood1Snow 155
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = TreeDogwood1Snow 154
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = TreeBonsai01Snow 153
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = TreeBonsai01Snow 152
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = TreeBonsai01Snow 151
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = TreeBonsai01Snow 150
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = TreeBonsai01Snow 149
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = TreeBonsai01Snow 148
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = TreeBonsai01Snow 147
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = TreeBamboo01Snow 146
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = TreeBamboo02Snow 145
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = TreeBamboo02Snow 144
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = TreeBamboo02Snow 143
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = TreeBamboo02Snow 142
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = TreeBamboo02Snow 141
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = TreeBamboo02Snow 140
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = TreeBamboo02Snow 139
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = TreeBamboo02Snow 138
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = TreeBamboo02Snow 137
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = TreeBamboo02Snow 136
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = TreeBamboo02Snow 135
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = TreeBamboo02Snow 134
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = BoatAsianFishing 133
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = BoatFishingTrowler 132
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = BoatFishingTrowler 131
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = BoatTugboat 130
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = BoatTugboat 129
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = BoatTugboat 128
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = BoatAsianFishing 127
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CINE_CheeringGenericMale02 126
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CINE_CheeringGenericMale02 125
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CINE_CheeringGenericMale02 124
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CINE_CheeringGenericMale02 123
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CINE_CheeringGenericMale02 122
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CINE_CheeringGenericMale02 121
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CINE_CheeringGenericMale02 120
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CINE_CheeringGenericMale02 119
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CINE_CheeringGenericMale02 118
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CINE_CheeringGenericMale02 117
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CINE_CheeringGenericMale02 116
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CINE_CheeringGenericMale02 115
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CINE_CheeringGenericMale02 114
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CINE_CheeringGenericMale02 113
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CINE_CheeringGenericMale02 112
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CINE_CheeringGenericMale02 111
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CINE_CheeringGenericMale02 110
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CINE_CheeringGenericMale02 109
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CINE_CheeringGenericMale01 108
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CINE_CheeringGenericMale01 107
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CINE_CheeringGenericMale01 106
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CINE_CheeringGenericMale01 105
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CINE_CheeringGenericMale01 104
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CINE_CheeringGenericMale01 103
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CINE_CheeringGenericMale01 102
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CINE_CheeringGenericMale01 101
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CINE_CheeringGenericMale01 100
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CINE_CheeringGenericMale01 99
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = AmericanDriveInSnacks 98
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = AmericanFastFood 97
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CivilianHighrise02 96
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CivilianAirport 95
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CBNukeD 94
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CBNukeA 93
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CBGerbl05 92
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CBGerbl03 91
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CBGerbl01 90
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = BoatDocks02 89
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = BoatDocks02 88
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = BarnShed 87
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = BarnCoop 86
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = AsianBank 85
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = AmericanDriveInSnacks 84
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = AmericanAirport02 83
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = AmericanAirport02 82
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = AmericanDriveInEntrance 81
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = AmericanDriveInEntrance 80
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = AmericanDriveInEntrance 79
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = AmericanDriveInEntrance 78
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = AmericanAirport02 77
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = TwoLaneOld3Snow 76
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = TwoLaneOld3Snow 75
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = TwoLaneOld3Snow 74
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = TwoLaneOld3Snow 73
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = TwoLaneOld3Snow 72
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = TwoLaneOld3Snow 71
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = TwoLaneOld3Snow 70
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = TwoLaneOld3Snow 69
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = TwoLaneOld3Snow 68
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = TwoLaneOld3Snow 67
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Waypoint 19
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 26
Entry 11 is ascii: waypointName = Waypoint 19
Entry 12 is ascii: waypointPathLabel1 = 111111111111111111111111111111111
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Waypoint 18
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 27
Entry 11 is ascii: waypointName = Waypoint 18
Entry 12 is ascii: waypointPathLabel1 = 222222222222222222222
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Waypoint 17
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 28
Entry 11 is ascii: waypointName = Waypoint 17
Entry 12 is ascii: waypointPathLabel1 = 333333333333333333333
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Waypoint 16
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 29
Entry 11 is ascii: waypointName = Waypoint 16
Entry 12 is ascii: waypointPathLabel1 = 44444444444444444444444
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Start4
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 30
Entry 11 is ascii: waypointName = Start4
Entry 12 is ascii: waypointPathLabel1 = 44444444444444444444444
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Start1
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 31
Entry 11 is ascii: waypointName = Start1
Entry 12 is ascii: waypointPathLabel1 = 111111111111111111111111111111111
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Start2
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 32
Entry 11 is ascii: waypointName = Start2
Entry 12 is ascii: waypointPathLabel1 = 222222222222222222222
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 15 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = Start3
Entry 9 is ascii: objectLayer = 
Entry 10 is int: waypointID = 33
Entry 11 is ascii: waypointName = Start3
Entry 12 is ascii: waypointPathLabel1 = 333333333333333333333
Entry 13 is ascii: waypointPathLabel2 = 
Entry 14 is ascii: waypointPathLabel3 = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = BoatTugboat 58
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = BoatTugboat 57
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = BoatTugboat 56
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = BoatFishingTrowler 55
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = BoatAsianFishing 54
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = GravelRoadSnow 53
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = GravelRoadSnow 52
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = GravelRoadSnow 51
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = GravelRoadSnow 50
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = GravelRoadSnow 49
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = true
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = team
Entry 8 is ascii: uniqueID = GravelRoadSnow 48
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = UNSoldier 47
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = UNSoldier 46
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = UNSoldier 45
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = Partisan01 44
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = MogadishuFemaleCivilian02 43
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = GenericMale01 42
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = GenericMale01 41
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = GenericMale01 40
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CINE_CheeringGenericFemale02 39
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CINE_CheeringGenericFemale02 38
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CINE_CheeringGenericFemale02 37
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = AsianFarmer02 36
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = AsianFarmer02 35
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = AsianFarmer02 34
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CarLimo1 33
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CarLimo1 32
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CarLimo3 31
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CarLimo1 30
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CarEuroVan2 29
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CarEuroVan1 28
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CarAsian1 27
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CarAsian1 26
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = EnglishTVStatio 25
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CINE_CShadow 24
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CINE_CShadow 23
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CINE_CShadow 22
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CINE_Biak 21
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CINE_Biak 20
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CINE_akStature 19
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CINE_akStature 18
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = ChemicalFactory 17
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = ChemicalBunker 16
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = ChemicalBunker 15
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CBNukeE 14
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = CBNukeB 13
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = BioRocketPad 12
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = BioRocketPad 11
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = BioRocketPad 10
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = BioRocketPad 9
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = BaikonurRocketPad_C 8
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = BaikonurHanger 7
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = BaghdadVictoryMemorial02 6
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = BaghdadVictoryMemorial02 5
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = BaghdadVictoryMemorial 4
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = BaghdadVictoryMemorial 3
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = BaghdadVictoryMemorial 2
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 10 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = BaghdadVictoryMemorial02 1
Entry 9 is ascii: objectLayer = 
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict MapObject has 11 entries
Entry 0 is int: objectInitialHealth = 100
Entry 1 is Bool: objectEnabled = true
Entry 2 is Bool: objectIndestructible = false
Entry 3 is Bool: objectUnsellable = false
Entry 4 is Bool: objectPowered = true
Entry 5 is Bool: objectRecruitableAI = false
Entry 6 is Bool: objectTargetable = false
Entry 7 is ascii: originalOwner = teamPlyrCivilian
Entry 8 is ascii: uniqueID = BaikonurGroundControlCenter 0
Entry 9 is ascii: objectLayer = 
Entry 10 is ascii: objectName = Game Over 1
Dict MapObjectTeam has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true

Buildings
  TechOilDerrick, PlyrCivilian, @ (3066,564), Angle 0, 100%, Unnamed, No Script
  TechOilDerrick, PlyrCivilian, @ (3066,612), Angle 0, 100%, Unnamed, No Script
  TechOilDerrick, PlyrCivilian, @ (3082,1250), Angle 0, 100%, Unnamed, No Script
  TechOilDerrick, PlyrCivilian, @ (3081,1297), Angle 0, 100%, Unnamed, No Script
  TechOilDerrick, PlyrCivilian, @ (907,1306), Angle 0, 100%, Unnamed, No Script
  TechOilDerrick, PlyrCivilian, @ (906,1354), Angle 0, 100%, Unnamed, No Script
  TechOilDerrick, PlyrCivilian, @ (932,588), Angle 0, 100%, Unnamed, No Script
  TechOilDerrick, PlyrCivilian, @ (932,635), Angle 0, 100%, Unnamed, No Script
  SupplyDock, PlyrCivilian, @ (3042,701), Angle 0, 100%, Unnamed, No Script
  SupplyDock, PlyrCivilian, @ (3056,1402), Angle 0, 100%, Unnamed, No Script
  SupplyDock, PlyrCivilian, @ (931,1436), Angle 0, 100%, Unnamed, No Script
  SupplyDock, PlyrCivilian, @ (954,728), Angle 0, 100%, Unnamed, No Script
  AmericanDriveInSnacks, PlyrCivilian, @ (2467,2047), Angle 0, 100%, Unnamed, No Script
  AmericanFastFood, PlyrCivilian, @ (2367,2037), Angle 0, 100%, Unnamed, No Script
  CivilianHighrise02, PlyrCivilian, @ (1643,2176), Angle 0, 100%, Unnamed, No Script
  CivilianAirport, PlyrCivilian, @ (1645,2330), Angle 0, 100%, Unnamed, No Script
  CBNukeD, PlyrCivilian, @ (1778,2271), Angle -91, 100%, Unnamed, No Script
  CBNukeA, PlyrCivilian, @ (2303,2364), Angle -91, 100%, Unnamed, No Script
  CBGerbl05, PlyrCivilian, @ (2390,2141), Angle 0, 100%, Unnamed, No Script
  CBGerbl03, PlyrCivilian, @ (2323,2229), Angle 0, 100%, Unnamed, No Script
  CBGerbl01, PlyrCivilian, @ (2241,2222), Angle 0, 100%, Unnamed, No Script
  BoatDocks02, PlyrCivilian, @ (2481,2224), Angle 0, 100%, Unnamed, No Script
  BoatDocks02, PlyrCivilian, @ (2479,2315), Angle 0, 100%, Unnamed, No Script
  BarnShed, PlyrCivilian, @ (2304,2132), Angle 0, 100%, Unnamed, No Script
  BarnCoop, PlyrCivilian, @ (2239,2131), Angle 0, 100%, Unnamed, No Script
  AsianBank, PlyrCivilian, @ (1501,2408), Angle 0, 100%, Unnamed, No Script
  AmericanDriveInSnacks, PlyrCivilian, @ (1501,2307), Angle 0, 100%, Unnamed, No Script
  AmericanAirport02, PlyrCivilian, @ (1276,2361), Angle 0, 100%, Unnamed, No Script
  AmericanAirport02, PlyrCivilian, @ (1377,2363), Angle 0, 100%, Unnamed, No Script
  AmericanDriveInEntrance, PlyrCivilian, @ (1931,2382), Angle 0, 100%, Unnamed, No Script
  AmericanDriveInEntrance, PlyrCivilian, @ (2113,2380), Angle 0, 100%, Unnamed, No Script
  AmericanDriveInEntrance, PlyrCivilian, @ (2050,2382), Angle 0, 100%, Unnamed, No Script
  AmericanDriveInEntrance, PlyrCivilian, @ (1992,2382), Angle 0, 100%, Unnamed, No Script
  AmericanAirport02, PlyrCivilian, @ (1283,2668), Angle 90, 100%, Unnamed, No Script
  EnglishTVStatio, PlyrCivilian, @ (1731,2515), Angle 0, 100%, Unnamed, No Script
  CINE_CShadow, PlyrCivilian, @ (1478,2662), Angle 0, 100%, Unnamed, No Script
  CINE_CShadow, PlyrCivilian, @ (1598,2654), Angle 89, 100%, Unnamed, No Script
  CINE_CShadow, PlyrCivilian, @ (1595,2532), Angle 0, 100%, Unnamed, No Script
  CINE_Biak, PlyrCivilian, @ (2136,2692), Angle 0, 100%, Unnamed, No Script
  CINE_Biak, PlyrCivilian, @ (2217,2692), Angle 0, 100%, Unnamed, No Script
  CINE_akStature, PlyrCivilian, @ (2189,2629), Angle 0, 100%, Unnamed, No Script
  CINE_akStature, PlyrCivilian, @ (2205,2628), Angle 0, 100%, Unnamed, No Script
  ChemicalFactory, PlyrCivilian, @ (2431,2697), Angle 0, 100%, Unnamed, No Script
  ChemicalBunker, PlyrCivilian, @ (2402,2507), Angle 0, 100%, Unnamed, No Script
  ChemicalBunker, PlyrCivilian, @ (2340,2509), Angle 0, 100%, Unnamed, No Script
  CBNukeE, PlyrCivilian, @ (2178,2575), Angle 0, 100%, Unnamed, No Script
  CBNukeB, PlyrCivilian, @ (2330,2713), Angle 0, 100%, Unnamed, No Script
  BioRocketPad, PlyrCivilian, @ (2214,2766), Angle 0, 100%, Unnamed, No Script
  BioRocketPad, PlyrCivilian, @ (2135,2767), Angle 0, 100%, Unnamed, No Script
  BioRocketPad, PlyrCivilian, @ (2063,2766), Angle 0, 100%, Unnamed, No Script
  BioRocketPad, PlyrCivilian, @ (1989,2766), Angle 0, 100%, Unnamed, No Script
  BaikonurRocketPad_C, PlyrCivilian, @ (1915,2763), Angle 0, 100%, Unnamed, No Script
  BaikonurHanger, PlyrCivilian, @ (1764,2715), Angle 0, 100%, Unnamed, No Script
  BaghdadVictoryMemorial02, PlyrCivilian, @ (2144,1963), Angle 0, 100%, Unnamed, No Script
  BaghdadVictoryMemorial02, PlyrCivilian, @ (2159,2184), Angle 0, 100%, Unnamed, No Script
  BaghdadVictoryMemorial, PlyrCivilian, @ (1862,1963), Angle 0, 100%, Unnamed, No Script
  BaghdadVictoryMemorial, PlyrCivilian, @ (1869,2187), Angle 0, 100%, Unnamed, No Script
  BaghdadVictoryMemorial, PlyrCivilian, @ (1876,2361), Angle 0, 100%, Unnamed, No Script
  BaghdadVictoryMemorial02, PlyrCivilian, @ (2161,2368), Angle -0, 100%, Unnamed, No Script
  BaikonurGroundControlCenter, PlyrCivilian, @ (2004,2627), Angle -91, 100%, Name Game Over 1, No Script
End of Buildings

Units
  BoatAsianFishing, PlyrCivilian, @ 293.240, Angle -114, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  BoatFishingTrowler, PlyrCivilian, @ 277.239, Angle -107, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  BoatFishingTrowler, PlyrCivilian, @ 272.232, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  BoatTugboat, PlyrCivilian, @ 281.214, Angle 48, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  BoatTugboat, PlyrCivilian, @ 305.258, Angle -112, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  BoatTugboat, PlyrCivilian, @ 261.225, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  BoatAsianFishing, PlyrCivilian, @ 259.232, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  CINE_CheeringGenericMale02, PlyrCivilian, @ 238.209, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  CINE_CheeringGenericMale02, PlyrCivilian, @ 247.210, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  CINE_CheeringGenericMale02, PlyrCivilian, @ 244.210, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  CINE_CheeringGenericMale02, PlyrCivilian, @ 232.208, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  CINE_CheeringGenericMale02, PlyrCivilian, @ 243.244, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  CINE_CheeringGenericMale02, PlyrCivilian, @ 241.231, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  CINE_CheeringGenericMale02, PlyrCivilian, @ 236.230, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  CINE_CheeringGenericMale02, PlyrCivilian, @ 227.228, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  CINE_CheeringGenericMale02, PlyrCivilian, @ 241.227, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  CINE_CheeringGenericMale02, PlyrCivilian, @ 213.253, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  CINE_CheeringGenericMale02, PlyrCivilian, @ 143.238, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  CINE_CheeringGenericMale02, PlyrCivilian, @ 144.244, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  CINE_CheeringGenericMale02, PlyrCivilian, @ 156.241, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  CINE_CheeringGenericMale02, PlyrCivilian, @ 157.226, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  CINE_CheeringGenericMale02, PlyrCivilian, @ 151.219, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  CINE_CheeringGenericMale02, PlyrCivilian, @ 172.215, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  CINE_CheeringGenericMale02, PlyrCivilian, @ 170.223, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  CINE_CheeringGenericMale02, PlyrCivilian, @ 170.233, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  CINE_CheeringGenericMale01, PlyrCivilian, @ 141.270, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  CINE_CheeringGenericMale01, PlyrCivilian, @ 141.263, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  CINE_CheeringGenericMale01, PlyrCivilian, @ 159.235, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  CINE_CheeringGenericMale01, PlyrCivilian, @ 159.222, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  CINE_CheeringGenericMale01, PlyrCivilian, @ 169.219, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  CINE_CheeringGenericMale01, PlyrCivilian, @ 229.220, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  CINE_CheeringGenericMale01, PlyrCivilian, @ 234.217, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  CINE_CheeringGenericMale01, PlyrCivilian, @ 228.211, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  CINE_CheeringGenericMale01, PlyrCivilian, @ 244.222, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  CINE_CheeringGenericMale01, PlyrCivilian, @ 244.229, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  BoatTugboat, PlyrCivilian, @ 300.286, Angle -52, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  BoatTugboat, PlyrCivilian, @ 296.268, Angle -52, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  BoatTugboat, PlyrCivilian, @ 288.280, Angle 180, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  BoatFishingTrowler, PlyrCivilian, @ 306.273, Angle -103, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  BoatAsianFishing, PlyrCivilian, @ 283.265, Angle -52, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  UNSoldier, PlyrCivilian, @ 180.249, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  UNSoldier, PlyrCivilian, @ 182.258, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  UNSoldier, PlyrCivilian, @ 222.252, Angle -29, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  Partisan01, PlyrCivilian, @ 220.244, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  MogadishuFemaleCivilian02, PlyrCivilian, @ 177.257, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  GenericMale01, PlyrCivilian, @ 188.268, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  GenericMale01, PlyrCivilian, @ 214.268, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  GenericMale01, PlyrCivilian, @ 219.248, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  CINE_CheeringGenericFemale02, PlyrCivilian, @ 184.253, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  CINE_CheeringGenericFemale02, PlyrCivilian, @ 188.259, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  CINE_CheeringGenericFemale02, PlyrCivilian, @ 177.252, Angle 2, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  AsianFarmer02, PlyrCivilian, @ 217.252, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  AsianFarmer02, PlyrCivilian, @ 212.249, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  AsianFarmer02, PlyrCivilian, @ 223.250, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  CarLimo1, PlyrCivilian, @ 193.252, Angle 1, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  CarLimo1, PlyrCivilian, @ 194.257, Angle 1, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  CarLimo3, PlyrCivilian, @ 200.255, Angle 1, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  CarLimo1, PlyrCivilian, @ 206.254, Angle 1, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  CarEuroVan2, PlyrCivilian, @ 197.244, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  CarEuroVan1, PlyrCivilian, @ 192.244, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  CarAsian1, PlyrCivilian, @ 192.249, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
  CarAsian1, PlyrCivilian, @ 192.247, Angle 0, 100%, Unnamed, No Script, Team teamPlyrCivilian, Not AIRecruitable, Not Selectable, Normal, Green
End of Units

Object Types summary
Total Map Objects (with ThingTemplates): 145
Map Object: CINE_CheeringGenericMale02, Instances: 18
Map Object: TreeBamboo02Snow, Instances: 12
Map Object: CINE_CheeringGenericMale01, Instances: 10
Map Object: TechOilDerrick, Instances: 8
Map Object: TreeBonsai01Snow, Instances: 7
Map Object: BoatTugboat, Instances: 6
Map Object: AmericanDriveInEntrance, Instances: 4
Map Object: BioRocketPad, Instances: 4
Map Object: SupplyDock, Instances: 4
Map Object: AmericanAirport02, Instances: 3
Map Object: AsianFarmer02, Instances: 3
Map Object: BaghdadVictoryMemorial, Instances: 3
Map Object: BaghdadVictoryMemorial02, Instances: 3
Map Object: BoatAsianFishing, Instances: 3
Map Object: BoatFishingTrowler, Instances: 3
Map Object: CINE_CShadow, Instances: 3
Map Object: CINE_CheeringGenericFemale02, Instances: 3
Map Object: CarLimo1, Instances: 3
Map Object: GenericMale01, Instances: 3
Map Object: TreeDogwood1Snow, Instances: 3
Map Object: UNSoldier, Instances: 3
Map Object: AmericanDriveInSnacks, Instances: 2
Map Object: BoatDocks02, Instances: 2
Map Object: CINE_Biak, Instances: 2
Map Object: CINE_akStature, Instances: 2
Map Object: CarAsian1, Instances: 2
Map Object: ChemicalBunker, Instances: 2
Map Object: AmericanFastFood, Instances: 1
Map Object: AsianBank, Instances: 1
Map Object: BaikonurGroundControlCenter, Instances: 1
Map Object: BaikonurHanger, Instances: 1
Map Object: BaikonurRocketPad_C, Instances: 1
Map Object: BarnCoop, Instances: 1
Map Object: BarnShed, Instances: 1
Map Object: CBGerbl01, Instances: 1
Map Object: CBGerbl03, Instances: 1
Map Object: CBGerbl05, Instances: 1
Map Object: CBNukeA, Instances: 1
Map Object: CBNukeB, Instances: 1
Map Object: CBNukeD, Instances: 1
Map Object: CBNukeE, Instances: 1
Map Object: CarEuroVan1, Instances: 1
Map Object: CarEuroVan2, Instances: 1
Map Object: CarLimo3, Instances: 1
Map Object: ChemicalFactory, Instances: 1
Map Object: CivilianAirport, Instances: 1
Map Object: CivilianHighrise02, Instances: 1
Map Object: EnglishTVStatio, Instances: 1
Map Object: MogadishuFemaleCivilian02, Instances: 1
Map Object: Partisan01, Instances: 1
Map Object: TreeBamboo01Snow, Instances: 1

End of Object Types summary

Waypoints
  Coastend3, @ 62.-18
  Waypoint 61, @ 62.7
  Waypoint 60, @ 62.44
  Waypoint 59, @ 62.63
  Waypoint 58, @ 62.71
  Waypoint 57, @ 61.85
  Waypoint 56, @ 61.110
  Waypoint 55, @ 62.118
  Waypoint 54, @ 62.153
  Waypoint 53, @ 62.194
  Waypoint 52, @ 65.196
  Waypoint 51, @ 65.205
  Waypoint 50, @ 70.209
  Waypoint 49, @ 70.224
  Waypoint 48, @ 75.229
  Waypoint 47, @ 75.236
  Waypoint 46, @ 75.252
  Waypoint 45, @ 80.257
  Waypoint 44, @ 80.276
  Coaststart3, @ 80.298
  Coastend2, @ 271.299
  Coaststart2, @ 271.244
  Coastend1, @ 271.226
  Waypoint 39, @ 271.217
  Waypoint 38, @ 320.217
  Waypoint 37, @ 335.202
  Waypoint 36, @ 335.111
  Coaststart1, @ 335.-19
  Waypoint 40, @ 292.193
  Waypoint 39, @ 279.192
  Waypoint 38, @ 265.192
  Waypoint 37, @ 250.197
  Waypoint 36, @ 233.199
  Waypoint 28, @ 162.211
  Waypoint 27, @ 149.213
  Waypoint 26, @ 134.216
  Waypoint 25, @ 121.221
  Waypoint 24, @ 106.224
  Endattackstart1, @ 110.-7
  Endattackstart2, @ 121.-7
  Endattackstart3, @ 134.-7
  Endattackstart4, @ 148.-8
  Endattackstart 5, @ 165.-10
  Endattackstart 6, @ 233.-8
  Endattackstart 10, @ 289.-10
  Endattackstart 9, @ 275.-9
  Endattackstart 8, @ 262.-9
  Endattackstart 7, @ 248.-8
  Player_5_Start, @ 413.-14
  Player_1_Start, @ 277.69
  Player_4_Start, @ 277.126
  Player_3_Start, @ 123.127
  Player_2_Start, @ 122.74
  Waypoint 19, @ 193.235
  Waypoint 18, @ 199.236
  Waypoint 17, @ 205.235
  Waypoint 16, @ 211.235
  Start4, @ 210.-11
  Start1, @ 190.-10
  Start2, @ 196.-11
  Start3, @ 202.-11
End of Waypoints

Props
End of Props

Audio
End of Audio

Teams
Dict TeamDict has 6 entries
Entry 0 is ascii: playerName = 
Entry 1 is Bool: playerIsHuman = false
Entry 2 is unicode: playerDisplayName = Neutral
Entry 3 is ascii: playerFaction = 
Entry 4 is ascii: playerAllies = 
Entry 5 is ascii: playerEnemies = 
PLAYER (neutral)
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
TEAM team home '', priority 0, condition '',
  UNITS:
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmerica
Entry 1 is ascii: teamOwner = SkirmishAmerica
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChina
Entry 1 is ascii: teamOwner = SkirmishChina
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLA
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmericaAirForceGeneral
Entry 1 is ascii: teamOwner = SkirmishAmericaAirForceGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmericaLaserGeneral
Entry 1 is ascii: teamOwner = SkirmishAmericaLaserGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmericaSuperWeaponGeneral
Entry 1 is ascii: teamOwner = SkirmishAmericaSuperWeaponGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChinaTankGeneral
Entry 1 is ascii: teamOwner = SkirmishChinaTankGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChinaNukeGeneral
Entry 1 is ascii: teamOwner = SkirmishChinaNukeGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChinaInfantryGeneral
Entry 1 is ascii: teamOwner = SkirmishChinaInfantryGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLADemolitionGeneral
Entry 1 is ascii: teamOwner = SkirmishGLADemolitionGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLAToxinGeneral
Entry 1 is ascii: teamOwner = SkirmishGLAToxinGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLAStealthGeneral
Entry 1 is ascii: teamOwner = SkirmishGLAStealthGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave1   (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankCrusader
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 10
Entry 6 is int: teamUnitMinCount1 = 10
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is float: teamDestroyedThreshold = 0.500000
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 1 (2)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaVehicleHumvee
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 8
Entry 6 is int: teamUnitMinCount1 = 8
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 1 (3)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaVehicleHumvee
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 8
Entry 6 is int: teamUnitMinCount1 = 8
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave1   (4)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankCrusader
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 10
Entry 6 is int: teamUnitMinCount1 = 10
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is float: teamDestroyedThreshold = 0.500000
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (2)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (3)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (4)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1). 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1). 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 4 (1and4)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaJetRaptor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 13
Entry 6 is int: teamUnitMinCount1 = 13
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 4 (1and4). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaJetRaptor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 13
Entry 6 is int: teamUnitMinCount1 = 13
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = 
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (2)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (3). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (4). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1). 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1). 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 7
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaVehicleHelix
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave 7 2/3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 40
Entry 6 is int: teamUnitMinCount1 = 40
Entry 7 is int: teamUnitMaxCount2 = 40
Entry 8 is int: teamUnitMinCount2 = 40
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankECM
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave 7 2/3. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 40
Entry 6 is int: teamUnitMinCount1 = 40
Entry 7 is int: teamUnitMaxCount2 = 40
Entry 8 is int: teamUnitMinCount2 = 40
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankECM
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 7. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaVehicleHelix
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8 2. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8. 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 11 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankECM
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = wave 11 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = wave 11 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 11  4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankECM
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankEmperor
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave5
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave6
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave7
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave8
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankEmperor
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave9
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave10
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 5
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 6
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 7
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 8
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamDict has 6 entries
Entry 0 is ascii: playerName = PlyrCivilian
Entry 1 is Bool: playerIsHuman = false
Entry 2 is unicode: playerDisplayName = PlyrCivilian
Entry 3 is ascii: playerFaction = FactionCivilian
Entry 4 is ascii: playerAllies = 
Entry 5 is ascii: playerEnemies = 
PLAYER PlyrCivilian
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
TEAM teamPlyrCivilian home '', priority 0, condition '',
  UNITS:
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmerica
Entry 1 is ascii: teamOwner = SkirmishAmerica
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChina
Entry 1 is ascii: teamOwner = SkirmishChina
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLA
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmericaAirForceGeneral
Entry 1 is ascii: teamOwner = SkirmishAmericaAirForceGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmericaLaserGeneral
Entry 1 is ascii: teamOwner = SkirmishAmericaLaserGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmericaSuperWeaponGeneral
Entry 1 is ascii: teamOwner = SkirmishAmericaSuperWeaponGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChinaTankGeneral
Entry 1 is ascii: teamOwner = SkirmishChinaTankGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChinaNukeGeneral
Entry 1 is ascii: teamOwner = SkirmishChinaNukeGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChinaInfantryGeneral
Entry 1 is ascii: teamOwner = SkirmishChinaInfantryGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLADemolitionGeneral
Entry 1 is ascii: teamOwner = SkirmishGLADemolitionGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLAToxinGeneral
Entry 1 is ascii: teamOwner = SkirmishGLAToxinGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLAStealthGeneral
Entry 1 is ascii: teamOwner = SkirmishGLAStealthGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave1   (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankCrusader
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 10
Entry 6 is int: teamUnitMinCount1 = 10
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is float: teamDestroyedThreshold = 0.500000
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 1 (2)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaVehicleHumvee
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 8
Entry 6 is int: teamUnitMinCount1 = 8
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 1 (3)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaVehicleHumvee
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 8
Entry 6 is int: teamUnitMinCount1 = 8
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave1   (4)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankCrusader
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 10
Entry 6 is int: teamUnitMinCount1 = 10
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is float: teamDestroyedThreshold = 0.500000
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (2)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (3)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (4)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1). 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1). 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 4 (1and4)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaJetRaptor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 13
Entry 6 is int: teamUnitMinCount1 = 13
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 4 (1and4). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaJetRaptor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 13
Entry 6 is int: teamUnitMinCount1 = 13
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = 
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (2)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (3). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (4). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1). 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1). 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 7
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaVehicleHelix
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave 7 2/3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 40
Entry 6 is int: teamUnitMinCount1 = 40
Entry 7 is int: teamUnitMaxCount2 = 40
Entry 8 is int: teamUnitMinCount2 = 40
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankECM
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave 7 2/3. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 40
Entry 6 is int: teamUnitMinCount1 = 40
Entry 7 is int: teamUnitMaxCount2 = 40
Entry 8 is int: teamUnitMinCount2 = 40
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankECM
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 7. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaVehicleHelix
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8 2. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8. 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 11 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankECM
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = wave 11 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = wave 11 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 11  4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankECM
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankEmperor
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave5
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave6
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave7
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave8
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankEmperor
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave9
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave10
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 5
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 6
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 7
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 8
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamDict has 6 entries
Entry 0 is ascii: playerName = SkirmishAmerica
Entry 1 is Bool: playerIsHuman = false
Entry 2 is unicode: playerDisplayName = SkirmishAmerica
Entry 3 is ascii: playerFaction = FactionAmerica
Entry 4 is ascii: playerAllies = 
Entry 5 is ascii: playerEnemies = 
PLAYER SkirmishAmerica
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmerica
Entry 1 is ascii: teamOwner = SkirmishAmerica
Entry 2 is Bool: teamIsSingleton = true
TEAM teamSkirmishAmerica home '', priority 0, condition '',
  UNITS:
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChina
Entry 1 is ascii: teamOwner = SkirmishChina
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLA
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmericaAirForceGeneral
Entry 1 is ascii: teamOwner = SkirmishAmericaAirForceGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmericaLaserGeneral
Entry 1 is ascii: teamOwner = SkirmishAmericaLaserGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmericaSuperWeaponGeneral
Entry 1 is ascii: teamOwner = SkirmishAmericaSuperWeaponGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChinaTankGeneral
Entry 1 is ascii: teamOwner = SkirmishChinaTankGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChinaNukeGeneral
Entry 1 is ascii: teamOwner = SkirmishChinaNukeGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChinaInfantryGeneral
Entry 1 is ascii: teamOwner = SkirmishChinaInfantryGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLADemolitionGeneral
Entry 1 is ascii: teamOwner = SkirmishGLADemolitionGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLAToxinGeneral
Entry 1 is ascii: teamOwner = SkirmishGLAToxinGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLAStealthGeneral
Entry 1 is ascii: teamOwner = SkirmishGLAStealthGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave1   (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankCrusader
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 10
Entry 6 is int: teamUnitMinCount1 = 10
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is float: teamDestroyedThreshold = 0.500000
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 1 (2)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaVehicleHumvee
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 8
Entry 6 is int: teamUnitMinCount1 = 8
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 1 (3)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaVehicleHumvee
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 8
Entry 6 is int: teamUnitMinCount1 = 8
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave1   (4)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankCrusader
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 10
Entry 6 is int: teamUnitMinCount1 = 10
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is float: teamDestroyedThreshold = 0.500000
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (2)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (3)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (4)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1). 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1). 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 4 (1and4)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaJetRaptor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 13
Entry 6 is int: teamUnitMinCount1 = 13
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 4 (1and4). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaJetRaptor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 13
Entry 6 is int: teamUnitMinCount1 = 13
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = 
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (2)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (3). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (4). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1). 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1). 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 7
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaVehicleHelix
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave 7 2/3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 40
Entry 6 is int: teamUnitMinCount1 = 40
Entry 7 is int: teamUnitMaxCount2 = 40
Entry 8 is int: teamUnitMinCount2 = 40
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankECM
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave 7 2/3. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 40
Entry 6 is int: teamUnitMinCount1 = 40
Entry 7 is int: teamUnitMaxCount2 = 40
Entry 8 is int: teamUnitMinCount2 = 40
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankECM
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 7. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaVehicleHelix
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8 2. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8. 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 11 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankECM
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = wave 11 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = wave 11 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 11  4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankECM
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankEmperor
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave5
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave6
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave7
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave8
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankEmperor
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave9
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave10
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 5
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 6
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 7
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 8
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamDict has 6 entries
Entry 0 is ascii: playerName = SkirmishChina
Entry 1 is Bool: playerIsHuman = false
Entry 2 is unicode: playerDisplayName = SkirmishChina
Entry 3 is ascii: playerFaction = FactionChina
Entry 4 is ascii: playerAllies = 
Entry 5 is ascii: playerEnemies = 
PLAYER SkirmishChina
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmerica
Entry 1 is ascii: teamOwner = SkirmishAmerica
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChina
Entry 1 is ascii: teamOwner = SkirmishChina
Entry 2 is Bool: teamIsSingleton = true
TEAM teamSkirmishChina home '', priority 0, condition '',
  UNITS:
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLA
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmericaAirForceGeneral
Entry 1 is ascii: teamOwner = SkirmishAmericaAirForceGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmericaLaserGeneral
Entry 1 is ascii: teamOwner = SkirmishAmericaLaserGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmericaSuperWeaponGeneral
Entry 1 is ascii: teamOwner = SkirmishAmericaSuperWeaponGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChinaTankGeneral
Entry 1 is ascii: teamOwner = SkirmishChinaTankGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChinaNukeGeneral
Entry 1 is ascii: teamOwner = SkirmishChinaNukeGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChinaInfantryGeneral
Entry 1 is ascii: teamOwner = SkirmishChinaInfantryGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLADemolitionGeneral
Entry 1 is ascii: teamOwner = SkirmishGLADemolitionGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLAToxinGeneral
Entry 1 is ascii: teamOwner = SkirmishGLAToxinGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLAStealthGeneral
Entry 1 is ascii: teamOwner = SkirmishGLAStealthGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave1   (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankCrusader
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 10
Entry 6 is int: teamUnitMinCount1 = 10
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is float: teamDestroyedThreshold = 0.500000
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 1 (2)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaVehicleHumvee
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 8
Entry 6 is int: teamUnitMinCount1 = 8
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 1 (3)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaVehicleHumvee
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 8
Entry 6 is int: teamUnitMinCount1 = 8
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave1   (4)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankCrusader
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 10
Entry 6 is int: teamUnitMinCount1 = 10
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is float: teamDestroyedThreshold = 0.500000
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (2)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (3)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (4)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1). 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1). 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 4 (1and4)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaJetRaptor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 13
Entry 6 is int: teamUnitMinCount1 = 13
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 4 (1and4). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaJetRaptor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 13
Entry 6 is int: teamUnitMinCount1 = 13
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = 
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (2)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (3). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (4). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1). 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1). 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 7
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaVehicleHelix
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave 7 2/3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 40
Entry 6 is int: teamUnitMinCount1 = 40
Entry 7 is int: teamUnitMaxCount2 = 40
Entry 8 is int: teamUnitMinCount2 = 40
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankECM
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave 7 2/3. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 40
Entry 6 is int: teamUnitMinCount1 = 40
Entry 7 is int: teamUnitMaxCount2 = 40
Entry 8 is int: teamUnitMinCount2 = 40
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankECM
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 7. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaVehicleHelix
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8 2. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8. 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 11 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankECM
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = wave 11 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = wave 11 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 11  4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankECM
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankEmperor
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave5
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave6
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave7
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave8
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankEmperor
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave9
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave10
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 5
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 6
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 7
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 8
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamDict has 6 entries
Entry 0 is ascii: playerName = SkirmishGLA
Entry 1 is Bool: playerIsHuman = false
Entry 2 is unicode: playerDisplayName = SkirmishGLA
Entry 3 is ascii: playerFaction = FactionGLA
Entry 4 is ascii: playerAllies = 
Entry 5 is ascii: playerEnemies = 
PLAYER SkirmishGLA
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmerica
Entry 1 is ascii: teamOwner = SkirmishAmerica
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChina
Entry 1 is ascii: teamOwner = SkirmishChina
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLA
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = true
TEAM teamSkirmishGLA home '', priority 0, condition '',
  UNITS:
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmericaAirForceGeneral
Entry 1 is ascii: teamOwner = SkirmishAmericaAirForceGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmericaLaserGeneral
Entry 1 is ascii: teamOwner = SkirmishAmericaLaserGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmericaSuperWeaponGeneral
Entry 1 is ascii: teamOwner = SkirmishAmericaSuperWeaponGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChinaTankGeneral
Entry 1 is ascii: teamOwner = SkirmishChinaTankGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChinaNukeGeneral
Entry 1 is ascii: teamOwner = SkirmishChinaNukeGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChinaInfantryGeneral
Entry 1 is ascii: teamOwner = SkirmishChinaInfantryGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLADemolitionGeneral
Entry 1 is ascii: teamOwner = SkirmishGLADemolitionGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLAToxinGeneral
Entry 1 is ascii: teamOwner = SkirmishGLAToxinGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLAStealthGeneral
Entry 1 is ascii: teamOwner = SkirmishGLAStealthGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave1   (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankCrusader
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 10
Entry 6 is int: teamUnitMinCount1 = 10
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is float: teamDestroyedThreshold = 0.500000
TEAM Wave1   (1) home '', priority 0, condition '',
  UNITS: 10-10 AmericaTankCrusader
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 1 (2)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaVehicleHumvee
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 8
Entry 6 is int: teamUnitMinCount1 = 8
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
TEAM Wave 1 (2) home '', priority 0, condition '',
  UNITS: 8-8 AmericaVehicleHumvee
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 1 (3)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaVehicleHumvee
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 8
Entry 6 is int: teamUnitMinCount1 = 8
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
TEAM Wave 1 (3) home '', priority 0, condition '',
  UNITS: 8-8 AmericaVehicleHumvee
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave1   (4)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankCrusader
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 10
Entry 6 is int: teamUnitMinCount1 = 10
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is float: teamDestroyedThreshold = 0.500000
TEAM Wave1   (4) home '', priority 0, condition '',
  UNITS: 10-10 AmericaTankCrusader
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
TEAM Wave 2 (1) home '', priority 0, condition '',
  UNITS: 20-20 AmericaTankAvenger
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (2)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
TEAM Wave 2 (2) home '', priority 0, condition '',
  UNITS: 20-20 Tank_ChinaTankGattling
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (3)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
TEAM Wave 2 (3) home '', priority 0, condition '',
  UNITS: 20-20 Tank_ChinaTankGattling
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (4)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
TEAM Wave 2 (4) home '', priority 0, condition '',
  UNITS: 20-20 AmericaTankAvenger
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
TEAM Wave 3 (1) home '', priority 0, condition '',
  UNITS: 3-3 Infa_ChinaVehicleTroopCrawler
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
TEAM Wave 3 (1). 1 home '', priority 0, condition '',
  UNITS: 3-3 Infa_ChinaVehicleTroopCrawler
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1). 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
TEAM Wave 3 (1). 2 home '', priority 0, condition '',
  UNITS: 3-3 Infa_ChinaVehicleTroopCrawler
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1). 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
TEAM Wave 3 (1). 3 home '', priority 0, condition '',
  UNITS: 3-3 Infa_ChinaVehicleTroopCrawler
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 4 (1and4)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaJetRaptor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 13
Entry 6 is int: teamUnitMinCount1 = 13
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
TEAM Wave 4 (1and4) home '', priority 0, condition '',
  UNITS: 13-13 AmericaJetRaptor
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 4 (1and4). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaJetRaptor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 13
Entry 6 is int: teamUnitMinCount1 = 13
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
TEAM Wave 4 (1and4). 1 home '', priority 0, condition '',
  UNITS: 13-13 AmericaJetRaptor
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = 
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
TEAM Wave 5 (1) home '', priority 0, condition '',
  UNITS: 15-15 <none>
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (2)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
TEAM Wave 5 (2) home '', priority 0, condition '',
  UNITS: 15-15 Infa_ChinaTankGattling
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (3). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
TEAM Wave 5 (3). 1 home '', priority 0, condition '',
  UNITS: 15-15 Infa_ChinaTankGattling
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (4). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
TEAM Wave 5 (4). 1 home '', priority 0, condition '',
  UNITS: 15-15 Infa_ChinaTankGattling
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
TEAM wave 6 (1) home '', priority 0, condition '',
  UNITS: 12-12 AmericaTankPaladin 12-12 AmericaTankAvenger 12-12 Tank_ChinaTankECM
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
TEAM wave 6 (1). 1 home '', priority 0, condition '',
  UNITS: 12-12 AmericaTankPaladin 12-12 AmericaTankAvenger 12-12 Tank_ChinaTankECM
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1). 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
TEAM wave 6 (1). 2 home '', priority 0, condition '',
  UNITS: 12-12 AmericaTankPaladin 12-12 AmericaTankAvenger 12-12 Tank_ChinaTankECM
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1). 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
TEAM wave 6 (1). 3 home '', priority 0, condition '',
  UNITS: 12-12 AmericaTankPaladin 12-12 AmericaTankAvenger 12-12 Tank_ChinaTankECM
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 7
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaVehicleHelix
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
TEAM Wave 7 home '', priority 0, condition '',
  UNITS: 20-20 Tank_ChinaVehicleHelix
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave 7 2/3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 40
Entry 6 is int: teamUnitMinCount1 = 40
Entry 7 is int: teamUnitMaxCount2 = 40
Entry 8 is int: teamUnitMinCount2 = 40
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankECM
TEAM Wave 7 2/3 home '', priority 0, condition '',
  UNITS: 40-40 Tank_ChinaTankEmperor 40-40 Tank_ChinaTankECM
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave 7 2/3. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 40
Entry 6 is int: teamUnitMinCount1 = 40
Entry 7 is int: teamUnitMaxCount2 = 40
Entry 8 is int: teamUnitMinCount2 = 40
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankECM
TEAM Wave 7 2/3. 1 home '', priority 0, condition '',
  UNITS: 40-40 Tank_ChinaTankEmperor 40-40 Tank_ChinaTankECM
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 7. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaVehicleHelix
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
TEAM Wave 7. 4 home '', priority 0, condition '',
  UNITS: 20-20 Tank_ChinaVehicleHelix
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
TEAM Wave 8. 1 home '', priority 0, condition '',
  UNITS: 50-50 Chem_GLATankScorpion
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
TEAM Wave 8 2 home '', priority 0, condition '',
  UNITS: 50-50 Chem_GLATankScorpion
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8 2. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
TEAM Wave 8 2. 1 home '', priority 0, condition '',
  UNITS: 50-50 Chem_GLATankScorpion
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8. 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
TEAM Wave 8. 1. 1 home '', priority 0, condition '',
  UNITS: 50-50 Chem_GLATankScorpion
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
TEAM Wave 9 1 home '', priority 0, condition '',
  UNITS: 15-15 AirF_AmericaJetStealthFighter
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
TEAM Wave 9 1. 1 home '', priority 0, condition '',
  UNITS: 15-15 AirF_AmericaJetStealthFighter
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
TEAM Wave 9 4 home '', priority 0, condition '',
  UNITS: 15-25 AirF_AmericaJetStealthFighter
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
TEAM Wave 9 1. 3 home '', priority 0, condition '',
  UNITS: 15-15 AirF_AmericaJetStealthFighter
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
TEAM Wave 10 1 home '', priority 0, condition '',
  UNITS: 30-30 AirF_AmericaJetAurora
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
TEAM Wave 10 1. 1 home '', priority 0, condition '',
  UNITS: 30-30 AirF_AmericaJetAurora
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
TEAM Wave 10 1. 2 home '', priority 0, condition '',
  UNITS: 30-30 AirF_AmericaJetAurora
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
TEAM Wave 10 1. 3 home '', priority 0, condition '',
  UNITS: 30-30 AirF_AmericaJetAurora
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
TEAM Wave 10 1. 4 home '', priority 0, condition '',
  UNITS: 30-30 AirF_AmericaJetAurora
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 11 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankECM
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
TEAM Wave 11 1 home '', priority 0, condition '',
  UNITS: 30-30 Tank_ChinaTankECM
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = wave 11 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
TEAM wave 11 2 home '', priority 0, condition '',
  UNITS: 25-25 Infa_ChinaVehicleTroopCrawler
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = wave 11 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
TEAM wave 11 3 home '', priority 0, condition '',
  UNITS: 25-25 Infa_ChinaVehicleTroopCrawler
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 11  4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankECM
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
TEAM Wave 11  4 home '', priority 0, condition '',
  UNITS: 30-30 Tank_ChinaTankECM
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
TEAM Wave 12 1 home '', priority 0, condition '',
  UNITS: 100-100 AmericaTankPaladin
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
TEAM Wave 12 1. 1 home '', priority 0, condition '',
  UNITS: 100-100 AmericaTankPaladin
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
TEAM Wave 12 1. 2 home '', priority 0, condition '',
  UNITS: 100-100 AmericaTankPaladin
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
TEAM Wave 12 1. 3 home '', priority 0, condition '',
  UNITS: 100-100 AmericaTankPaladin
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
TEAM Wave 13, 1 home '', priority 0, condition '',
  UNITS: 50-50 AmericaTankAvenger 50-50 AmericaTankPaladin
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
TEAM Wave 13, 1. 1 home '', priority 0, condition '',
  UNITS: 50-50 AmericaTankAvenger 50-50 AmericaTankPaladin
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
TEAM Wave 13, 1. 2 home '', priority 0, condition '',
  UNITS: 50-50 AmericaTankAvenger 50-50 AmericaTankPaladin
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
TEAM Wave 13, 1. 3 home '', priority 0, condition '',
  UNITS: 50-50 AmericaTankAvenger 50-50 AmericaTankPaladin
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
TEAM Wave 14 home '', priority 0, condition '',
  UNITS: 50-50 Tank_ChinaTankEmperor 50-50 Infa_ChinaTankGattling 50-50 Tank_ChinaTankECM
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
TEAM Wave 14. 1 home '', priority 0, condition '',
  UNITS: 50-50 Tank_ChinaTankEmperor 50-50 Infa_ChinaTankGattling 50-50 Tank_ChinaTankECM
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
TEAM Wave 14. 2 home '', priority 0, condition '',
  UNITS: 50-50 Tank_ChinaTankEmperor 50-50 Infa_ChinaTankGattling 50-50 Tank_ChinaTankECM
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
TEAM Wave 14. 3 home '', priority 0, condition '',
  UNITS: 50-50 Tank_ChinaTankEmperor 50-50 Infa_ChinaTankGattling 50-50 Tank_ChinaTankECM
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
TEAM Wave 14. 4 home '', priority 0, condition '',
  UNITS: 50-50 Tank_ChinaTankEmperor 50-50 Infa_ChinaTankGattling 50-50 Tank_ChinaTankECM
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
TEAM Wave 15 home '', priority 0, condition '',
  UNITS: 50-50 AmericaTankAvenger 50-50 AmericaTankPaladin 50-50 Tank_ChinaTankECM 30-30 AirF_AmericaJetAurora
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
TEAM Wave 15. 1 home '', priority 0, condition '',
  UNITS: 50-50 AmericaTankAvenger 50-50 AmericaTankPaladin 50-50 Tank_ChinaTankECM 30-30 AirF_AmericaJetAurora
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
TEAM Wave 15. 2 home '', priority 0, condition '',
  UNITS: 50-50 AmericaTankAvenger 50-50 AmericaTankPaladin 50-50 Tank_ChinaTankECM 30-30 AirF_AmericaJetAurora
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
TEAM Wave 15. 3 home '', priority 0, condition '',
  UNITS: 50-50 AmericaTankAvenger 50-50 AmericaTankPaladin 50-50 Tank_ChinaTankECM 30-30 AirF_AmericaJetAurora
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
TEAM Lastwave1 home '', priority 0, condition '',
  UNITS: 25-25 AmericaTankAvenger 25-25 AmericaTankPaladin
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
TEAM Lastwave2 home '', priority 0, condition '',
  UNITS: 25-25 AmericaTankAvenger 25-25 Tank_ChinaTankGattling
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankEmperor
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
TEAM Lastwave3 home '', priority 0, condition '',
  UNITS: 25-25 AmericaTankAvenger 25-25 Tank_ChinaTankEmperor
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
TEAM Lastwave4 home '', priority 0, condition '',
  UNITS: 25-25 AmericaTankAvenger 25-25 Tank_ChinaTankGattling
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave5
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
TEAM Lastwave5 home '', priority 0, condition '',
  UNITS: 25-25 AmericaTankAvenger 25-25 AmericaTankPaladin
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave6
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
TEAM Lastwave6 home '', priority 0, condition '',
  UNITS: 25-25 AmericaTankAvenger 25-25 AmericaTankPaladin
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave7
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
TEAM Lastwave7 home '', priority 0, condition '',
  UNITS: 25-25 AmericaTankAvenger 25-25 Tank_ChinaTankGattling
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave8
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankEmperor
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
TEAM Lastwave8 home '', priority 0, condition '',
  UNITS: 25-25 AmericaTankAvenger 25-25 Tank_ChinaTankEmperor
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave9
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
TEAM Lastwave9 home '', priority 0, condition '',
  UNITS: 25-25 AmericaTankAvenger 25-25 Tank_ChinaTankGattling
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave10
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
TEAM Lastwave10 home '', priority 0, condition '',
  UNITS: 25-25 AmericaTankAvenger 25-25 AmericaTankPaladin
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
TEAM Wave 15. 3. 1 home '', priority 0, condition '',
  UNITS: 50-50 AmericaTankAvenger 50-50 AmericaTankPaladin 50-50 Tank_ChinaTankECM 30-30 AirF_AmericaJetAurora
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
TEAM Wave 15. 3. 2 home '', priority 0, condition '',
  UNITS: 50-50 AmericaTankAvenger 50-50 AmericaTankPaladin 50-50 Tank_ChinaTankECM 30-30 AirF_AmericaJetAurora
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
TEAM Wave 15. 3. 3 home '', priority 0, condition '',
  UNITS: 50-50 AmericaTankAvenger 50-50 AmericaTankPaladin 50-50 Tank_ChinaTankECM 30-30 AirF_AmericaJetAurora
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
TEAM Wave 15. 3. 4 home '', priority 0, condition '',
  UNITS: 50-50 AmericaTankAvenger 50-50 AmericaTankPaladin 50-50 Tank_ChinaTankECM 30-30 AirF_AmericaJetAurora
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 5
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
TEAM Wave 15. 3. 5 home '', priority 0, condition '',
  UNITS: 50-50 AmericaTankAvenger 50-50 AmericaTankPaladin 50-50 Tank_ChinaTankECM 30-30 AirF_AmericaJetAurora
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 6
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
TEAM Wave 15. 3. 6 home '', priority 0, condition '',
  UNITS: 50-50 AmericaTankAvenger 50-50 AmericaTankPaladin 50-50 Tank_ChinaTankECM 30-30 AirF_AmericaJetAurora
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 7
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
TEAM Wave 15. 3. 7 home '', priority 0, condition '',
  UNITS: 50-50 AmericaTankAvenger 50-50 AmericaTankPaladin 50-50 Tank_ChinaTankECM 30-30 AirF_AmericaJetAurora
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 8
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
TEAM Wave 15. 3. 8 home '', priority 0, condition '',
  UNITS: 50-50 AmericaTankAvenger 50-50 AmericaTankPaladin 50-50 Tank_ChinaTankECM 30-30 AirF_AmericaJetAurora
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamDict has 6 entries
Entry 0 is ascii: playerName = SkirmishAmericaAirForceGeneral
Entry 1 is Bool: playerIsHuman = false
Entry 2 is unicode: playerDisplayName = SkirmishAmericaAirForceGeneral
Entry 3 is ascii: playerFaction = FactionAmericaAirForceGeneral
Entry 4 is ascii: playerAllies = 
Entry 5 is ascii: playerEnemies = 
PLAYER SkirmishAmericaAirForceGeneral
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmerica
Entry 1 is ascii: teamOwner = SkirmishAmerica
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChina
Entry 1 is ascii: teamOwner = SkirmishChina
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLA
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmericaAirForceGeneral
Entry 1 is ascii: teamOwner = SkirmishAmericaAirForceGeneral
Entry 2 is Bool: teamIsSingleton = true
TEAM teamSkirmishAmericaAirForceGeneral home '', priority 0, condition '',
  UNITS:
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmericaLaserGeneral
Entry 1 is ascii: teamOwner = SkirmishAmericaLaserGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmericaSuperWeaponGeneral
Entry 1 is ascii: teamOwner = SkirmishAmericaSuperWeaponGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChinaTankGeneral
Entry 1 is ascii: teamOwner = SkirmishChinaTankGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChinaNukeGeneral
Entry 1 is ascii: teamOwner = SkirmishChinaNukeGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChinaInfantryGeneral
Entry 1 is ascii: teamOwner = SkirmishChinaInfantryGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLADemolitionGeneral
Entry 1 is ascii: teamOwner = SkirmishGLADemolitionGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLAToxinGeneral
Entry 1 is ascii: teamOwner = SkirmishGLAToxinGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLAStealthGeneral
Entry 1 is ascii: teamOwner = SkirmishGLAStealthGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave1   (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankCrusader
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 10
Entry 6 is int: teamUnitMinCount1 = 10
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is float: teamDestroyedThreshold = 0.500000
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 1 (2)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaVehicleHumvee
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 8
Entry 6 is int: teamUnitMinCount1 = 8
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 1 (3)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaVehicleHumvee
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 8
Entry 6 is int: teamUnitMinCount1 = 8
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave1   (4)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankCrusader
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 10
Entry 6 is int: teamUnitMinCount1 = 10
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is float: teamDestroyedThreshold = 0.500000
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (2)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (3)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (4)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1). 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1). 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 4 (1and4)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaJetRaptor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 13
Entry 6 is int: teamUnitMinCount1 = 13
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 4 (1and4). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaJetRaptor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 13
Entry 6 is int: teamUnitMinCount1 = 13
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = 
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (2)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (3). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (4). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1). 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1). 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 7
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaVehicleHelix
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave 7 2/3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 40
Entry 6 is int: teamUnitMinCount1 = 40
Entry 7 is int: teamUnitMaxCount2 = 40
Entry 8 is int: teamUnitMinCount2 = 40
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankECM
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave 7 2/3. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 40
Entry 6 is int: teamUnitMinCount1 = 40
Entry 7 is int: teamUnitMaxCount2 = 40
Entry 8 is int: teamUnitMinCount2 = 40
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankECM
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 7. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaVehicleHelix
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8 2. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8. 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 11 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankECM
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = wave 11 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = wave 11 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 11  4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankECM
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankEmperor
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave5
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave6
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave7
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave8
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankEmperor
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave9
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave10
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 5
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 6
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 7
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 8
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamDict has 6 entries
Entry 0 is ascii: playerName = SkirmishAmericaLaserGeneral
Entry 1 is Bool: playerIsHuman = false
Entry 2 is unicode: playerDisplayName = SkirmishAmericaLaserGeneral
Entry 3 is ascii: playerFaction = FactionAmericaLaserGeneral
Entry 4 is ascii: playerAllies = 
Entry 5 is ascii: playerEnemies = 
PLAYER SkirmishAmericaLaserGeneral
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmerica
Entry 1 is ascii: teamOwner = SkirmishAmerica
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChina
Entry 1 is ascii: teamOwner = SkirmishChina
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLA
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmericaAirForceGeneral
Entry 1 is ascii: teamOwner = SkirmishAmericaAirForceGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmericaLaserGeneral
Entry 1 is ascii: teamOwner = SkirmishAmericaLaserGeneral
Entry 2 is Bool: teamIsSingleton = true
TEAM teamSkirmishAmericaLaserGeneral home '', priority 0, condition '',
  UNITS:
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmericaSuperWeaponGeneral
Entry 1 is ascii: teamOwner = SkirmishAmericaSuperWeaponGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChinaTankGeneral
Entry 1 is ascii: teamOwner = SkirmishChinaTankGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChinaNukeGeneral
Entry 1 is ascii: teamOwner = SkirmishChinaNukeGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChinaInfantryGeneral
Entry 1 is ascii: teamOwner = SkirmishChinaInfantryGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLADemolitionGeneral
Entry 1 is ascii: teamOwner = SkirmishGLADemolitionGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLAToxinGeneral
Entry 1 is ascii: teamOwner = SkirmishGLAToxinGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLAStealthGeneral
Entry 1 is ascii: teamOwner = SkirmishGLAStealthGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave1   (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankCrusader
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 10
Entry 6 is int: teamUnitMinCount1 = 10
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is float: teamDestroyedThreshold = 0.500000
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 1 (2)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaVehicleHumvee
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 8
Entry 6 is int: teamUnitMinCount1 = 8
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 1 (3)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaVehicleHumvee
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 8
Entry 6 is int: teamUnitMinCount1 = 8
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave1   (4)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankCrusader
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 10
Entry 6 is int: teamUnitMinCount1 = 10
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is float: teamDestroyedThreshold = 0.500000
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (2)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (3)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (4)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1). 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1). 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 4 (1and4)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaJetRaptor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 13
Entry 6 is int: teamUnitMinCount1 = 13
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 4 (1and4). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaJetRaptor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 13
Entry 6 is int: teamUnitMinCount1 = 13
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = 
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (2)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (3). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (4). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1). 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1). 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 7
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaVehicleHelix
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave 7 2/3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 40
Entry 6 is int: teamUnitMinCount1 = 40
Entry 7 is int: teamUnitMaxCount2 = 40
Entry 8 is int: teamUnitMinCount2 = 40
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankECM
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave 7 2/3. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 40
Entry 6 is int: teamUnitMinCount1 = 40
Entry 7 is int: teamUnitMaxCount2 = 40
Entry 8 is int: teamUnitMinCount2 = 40
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankECM
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 7. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaVehicleHelix
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8 2. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8. 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 11 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankECM
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = wave 11 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = wave 11 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 11  4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankECM
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankEmperor
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave5
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave6
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave7
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave8
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankEmperor
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave9
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave10
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 5
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 6
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 7
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 8
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamDict has 6 entries
Entry 0 is ascii: playerName = SkirmishAmericaSuperWeaponGeneral
Entry 1 is Bool: playerIsHuman = false
Entry 2 is unicode: playerDisplayName = SkirmishAmericaSuperWeaponGeneral
Entry 3 is ascii: playerFaction = FactionAmericaSuperWeaponGeneral
Entry 4 is ascii: playerAllies = 
Entry 5 is ascii: playerEnemies = 
PLAYER SkirmishAmericaSuperWeaponGeneral
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmerica
Entry 1 is ascii: teamOwner = SkirmishAmerica
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChina
Entry 1 is ascii: teamOwner = SkirmishChina
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLA
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmericaAirForceGeneral
Entry 1 is ascii: teamOwner = SkirmishAmericaAirForceGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmericaLaserGeneral
Entry 1 is ascii: teamOwner = SkirmishAmericaLaserGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmericaSuperWeaponGeneral
Entry 1 is ascii: teamOwner = SkirmishAmericaSuperWeaponGeneral
Entry 2 is Bool: teamIsSingleton = true
TEAM teamSkirmishAmericaSuperWeaponGeneral home '', priority 0, condition '',
  UNITS:
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChinaTankGeneral
Entry 1 is ascii: teamOwner = SkirmishChinaTankGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChinaNukeGeneral
Entry 1 is ascii: teamOwner = SkirmishChinaNukeGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChinaInfantryGeneral
Entry 1 is ascii: teamOwner = SkirmishChinaInfantryGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLADemolitionGeneral
Entry 1 is ascii: teamOwner = SkirmishGLADemolitionGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLAToxinGeneral
Entry 1 is ascii: teamOwner = SkirmishGLAToxinGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLAStealthGeneral
Entry 1 is ascii: teamOwner = SkirmishGLAStealthGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave1   (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankCrusader
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 10
Entry 6 is int: teamUnitMinCount1 = 10
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is float: teamDestroyedThreshold = 0.500000
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 1 (2)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaVehicleHumvee
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 8
Entry 6 is int: teamUnitMinCount1 = 8
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 1 (3)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaVehicleHumvee
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 8
Entry 6 is int: teamUnitMinCount1 = 8
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave1   (4)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankCrusader
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 10
Entry 6 is int: teamUnitMinCount1 = 10
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is float: teamDestroyedThreshold = 0.500000
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (2)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (3)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (4)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1). 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1). 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 4 (1and4)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaJetRaptor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 13
Entry 6 is int: teamUnitMinCount1 = 13
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 4 (1and4). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaJetRaptor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 13
Entry 6 is int: teamUnitMinCount1 = 13
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = 
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (2)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (3). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (4). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1). 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1). 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 7
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaVehicleHelix
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave 7 2/3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 40
Entry 6 is int: teamUnitMinCount1 = 40
Entry 7 is int: teamUnitMaxCount2 = 40
Entry 8 is int: teamUnitMinCount2 = 40
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankECM
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave 7 2/3. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 40
Entry 6 is int: teamUnitMinCount1 = 40
Entry 7 is int: teamUnitMaxCount2 = 40
Entry 8 is int: teamUnitMinCount2 = 40
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankECM
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 7. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaVehicleHelix
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8 2. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8. 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 11 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankECM
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = wave 11 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = wave 11 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 11  4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankECM
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankEmperor
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave5
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave6
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave7
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave8
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankEmperor
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave9
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave10
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 5
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 6
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 7
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 8
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamDict has 6 entries
Entry 0 is ascii: playerName = SkirmishChinaTankGeneral
Entry 1 is Bool: playerIsHuman = false
Entry 2 is unicode: playerDisplayName = SkirmishChinaTankGeneral
Entry 3 is ascii: playerFaction = FactionChinaTankGeneral
Entry 4 is ascii: playerAllies = 
Entry 5 is ascii: playerEnemies = 
PLAYER SkirmishChinaTankGeneral
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmerica
Entry 1 is ascii: teamOwner = SkirmishAmerica
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChina
Entry 1 is ascii: teamOwner = SkirmishChina
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLA
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmericaAirForceGeneral
Entry 1 is ascii: teamOwner = SkirmishAmericaAirForceGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmericaLaserGeneral
Entry 1 is ascii: teamOwner = SkirmishAmericaLaserGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmericaSuperWeaponGeneral
Entry 1 is ascii: teamOwner = SkirmishAmericaSuperWeaponGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChinaTankGeneral
Entry 1 is ascii: teamOwner = SkirmishChinaTankGeneral
Entry 2 is Bool: teamIsSingleton = true
TEAM teamSkirmishChinaTankGeneral home '', priority 0, condition '',
  UNITS:
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChinaNukeGeneral
Entry 1 is ascii: teamOwner = SkirmishChinaNukeGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChinaInfantryGeneral
Entry 1 is ascii: teamOwner = SkirmishChinaInfantryGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLADemolitionGeneral
Entry 1 is ascii: teamOwner = SkirmishGLADemolitionGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLAToxinGeneral
Entry 1 is ascii: teamOwner = SkirmishGLAToxinGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLAStealthGeneral
Entry 1 is ascii: teamOwner = SkirmishGLAStealthGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave1   (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankCrusader
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 10
Entry 6 is int: teamUnitMinCount1 = 10
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is float: teamDestroyedThreshold = 0.500000
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 1 (2)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaVehicleHumvee
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 8
Entry 6 is int: teamUnitMinCount1 = 8
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 1 (3)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaVehicleHumvee
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 8
Entry 6 is int: teamUnitMinCount1 = 8
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave1   (4)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankCrusader
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 10
Entry 6 is int: teamUnitMinCount1 = 10
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is float: teamDestroyedThreshold = 0.500000
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (2)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (3)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (4)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1). 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1). 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 4 (1and4)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaJetRaptor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 13
Entry 6 is int: teamUnitMinCount1 = 13
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 4 (1and4). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaJetRaptor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 13
Entry 6 is int: teamUnitMinCount1 = 13
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = 
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (2)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (3). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (4). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1). 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1). 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 7
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaVehicleHelix
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave 7 2/3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 40
Entry 6 is int: teamUnitMinCount1 = 40
Entry 7 is int: teamUnitMaxCount2 = 40
Entry 8 is int: teamUnitMinCount2 = 40
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankECM
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave 7 2/3. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 40
Entry 6 is int: teamUnitMinCount1 = 40
Entry 7 is int: teamUnitMaxCount2 = 40
Entry 8 is int: teamUnitMinCount2 = 40
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankECM
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 7. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaVehicleHelix
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8 2. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8. 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 11 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankECM
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = wave 11 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = wave 11 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 11  4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankECM
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankEmperor
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave5
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave6
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave7
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave8
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankEmperor
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave9
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave10
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 5
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 6
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 7
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 8
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamDict has 6 entries
Entry 0 is ascii: playerName = SkirmishChinaNukeGeneral
Entry 1 is Bool: playerIsHuman = false
Entry 2 is unicode: playerDisplayName = SkirmishChinaNukeGeneral
Entry 3 is ascii: playerFaction = FactionChinaNukeGeneral
Entry 4 is ascii: playerAllies = 
Entry 5 is ascii: playerEnemies = 
PLAYER SkirmishChinaNukeGeneral
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmerica
Entry 1 is ascii: teamOwner = SkirmishAmerica
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChina
Entry 1 is ascii: teamOwner = SkirmishChina
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLA
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmericaAirForceGeneral
Entry 1 is ascii: teamOwner = SkirmishAmericaAirForceGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmericaLaserGeneral
Entry 1 is ascii: teamOwner = SkirmishAmericaLaserGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmericaSuperWeaponGeneral
Entry 1 is ascii: teamOwner = SkirmishAmericaSuperWeaponGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChinaTankGeneral
Entry 1 is ascii: teamOwner = SkirmishChinaTankGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChinaNukeGeneral
Entry 1 is ascii: teamOwner = SkirmishChinaNukeGeneral
Entry 2 is Bool: teamIsSingleton = true
TEAM teamSkirmishChinaNukeGeneral home '', priority 0, condition '',
  UNITS:
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChinaInfantryGeneral
Entry 1 is ascii: teamOwner = SkirmishChinaInfantryGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLADemolitionGeneral
Entry 1 is ascii: teamOwner = SkirmishGLADemolitionGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLAToxinGeneral
Entry 1 is ascii: teamOwner = SkirmishGLAToxinGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLAStealthGeneral
Entry 1 is ascii: teamOwner = SkirmishGLAStealthGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave1   (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankCrusader
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 10
Entry 6 is int: teamUnitMinCount1 = 10
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is float: teamDestroyedThreshold = 0.500000
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 1 (2)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaVehicleHumvee
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 8
Entry 6 is int: teamUnitMinCount1 = 8
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 1 (3)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaVehicleHumvee
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 8
Entry 6 is int: teamUnitMinCount1 = 8
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave1   (4)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankCrusader
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 10
Entry 6 is int: teamUnitMinCount1 = 10
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is float: teamDestroyedThreshold = 0.500000
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (2)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (3)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (4)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1). 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1). 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 4 (1and4)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaJetRaptor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 13
Entry 6 is int: teamUnitMinCount1 = 13
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 4 (1and4). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaJetRaptor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 13
Entry 6 is int: teamUnitMinCount1 = 13
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = 
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (2)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (3). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (4). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1). 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1). 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 7
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaVehicleHelix
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave 7 2/3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 40
Entry 6 is int: teamUnitMinCount1 = 40
Entry 7 is int: teamUnitMaxCount2 = 40
Entry 8 is int: teamUnitMinCount2 = 40
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankECM
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave 7 2/3. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 40
Entry 6 is int: teamUnitMinCount1 = 40
Entry 7 is int: teamUnitMaxCount2 = 40
Entry 8 is int: teamUnitMinCount2 = 40
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankECM
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 7. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaVehicleHelix
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8 2. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8. 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 11 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankECM
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = wave 11 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = wave 11 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 11  4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankECM
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankEmperor
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave5
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave6
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave7
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave8
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankEmperor
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave9
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave10
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 5
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 6
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 7
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 8
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamDict has 6 entries
Entry 0 is ascii: playerName = SkirmishChinaInfantryGeneral
Entry 1 is Bool: playerIsHuman = false
Entry 2 is unicode: playerDisplayName = SkirmishChinaInfantryGeneral
Entry 3 is ascii: playerFaction = FactionChinaInfantryGeneral
Entry 4 is ascii: playerAllies = 
Entry 5 is ascii: playerEnemies = 
PLAYER SkirmishChinaInfantryGeneral
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmerica
Entry 1 is ascii: teamOwner = SkirmishAmerica
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChina
Entry 1 is ascii: teamOwner = SkirmishChina
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLA
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmericaAirForceGeneral
Entry 1 is ascii: teamOwner = SkirmishAmericaAirForceGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmericaLaserGeneral
Entry 1 is ascii: teamOwner = SkirmishAmericaLaserGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmericaSuperWeaponGeneral
Entry 1 is ascii: teamOwner = SkirmishAmericaSuperWeaponGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChinaTankGeneral
Entry 1 is ascii: teamOwner = SkirmishChinaTankGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChinaNukeGeneral
Entry 1 is ascii: teamOwner = SkirmishChinaNukeGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChinaInfantryGeneral
Entry 1 is ascii: teamOwner = SkirmishChinaInfantryGeneral
Entry 2 is Bool: teamIsSingleton = true
TEAM teamSkirmishChinaInfantryGeneral home '', priority 0, condition '',
  UNITS:
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLADemolitionGeneral
Entry 1 is ascii: teamOwner = SkirmishGLADemolitionGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLAToxinGeneral
Entry 1 is ascii: teamOwner = SkirmishGLAToxinGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLAStealthGeneral
Entry 1 is ascii: teamOwner = SkirmishGLAStealthGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave1   (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankCrusader
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 10
Entry 6 is int: teamUnitMinCount1 = 10
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is float: teamDestroyedThreshold = 0.500000
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 1 (2)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaVehicleHumvee
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 8
Entry 6 is int: teamUnitMinCount1 = 8
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 1 (3)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaVehicleHumvee
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 8
Entry 6 is int: teamUnitMinCount1 = 8
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave1   (4)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankCrusader
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 10
Entry 6 is int: teamUnitMinCount1 = 10
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is float: teamDestroyedThreshold = 0.500000
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (2)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (3)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (4)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1). 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1). 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 4 (1and4)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaJetRaptor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 13
Entry 6 is int: teamUnitMinCount1 = 13
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 4 (1and4). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaJetRaptor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 13
Entry 6 is int: teamUnitMinCount1 = 13
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = 
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (2)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (3). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (4). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1). 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1). 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 7
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaVehicleHelix
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave 7 2/3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 40
Entry 6 is int: teamUnitMinCount1 = 40
Entry 7 is int: teamUnitMaxCount2 = 40
Entry 8 is int: teamUnitMinCount2 = 40
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankECM
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave 7 2/3. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 40
Entry 6 is int: teamUnitMinCount1 = 40
Entry 7 is int: teamUnitMaxCount2 = 40
Entry 8 is int: teamUnitMinCount2 = 40
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankECM
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 7. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaVehicleHelix
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8 2. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8. 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 11 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankECM
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = wave 11 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = wave 11 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 11  4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankECM
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankEmperor
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave5
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave6
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave7
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave8
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankEmperor
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave9
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave10
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 5
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 6
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 7
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 8
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamDict has 6 entries
Entry 0 is ascii: playerName = SkirmishGLADemolitionGeneral
Entry 1 is Bool: playerIsHuman = false
Entry 2 is unicode: playerDisplayName = SkirmishGLADemolitionGeneral
Entry 3 is ascii: playerFaction = FactionGLADemolitionGeneral
Entry 4 is ascii: playerAllies = 
Entry 5 is ascii: playerEnemies = 
PLAYER SkirmishGLADemolitionGeneral
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmerica
Entry 1 is ascii: teamOwner = SkirmishAmerica
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChina
Entry 1 is ascii: teamOwner = SkirmishChina
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLA
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmericaAirForceGeneral
Entry 1 is ascii: teamOwner = SkirmishAmericaAirForceGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmericaLaserGeneral
Entry 1 is ascii: teamOwner = SkirmishAmericaLaserGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmericaSuperWeaponGeneral
Entry 1 is ascii: teamOwner = SkirmishAmericaSuperWeaponGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChinaTankGeneral
Entry 1 is ascii: teamOwner = SkirmishChinaTankGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChinaNukeGeneral
Entry 1 is ascii: teamOwner = SkirmishChinaNukeGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChinaInfantryGeneral
Entry 1 is ascii: teamOwner = SkirmishChinaInfantryGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLADemolitionGeneral
Entry 1 is ascii: teamOwner = SkirmishGLADemolitionGeneral
Entry 2 is Bool: teamIsSingleton = true
TEAM teamSkirmishGLADemolitionGeneral home '', priority 0, condition '',
  UNITS:
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLAToxinGeneral
Entry 1 is ascii: teamOwner = SkirmishGLAToxinGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLAStealthGeneral
Entry 1 is ascii: teamOwner = SkirmishGLAStealthGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave1   (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankCrusader
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 10
Entry 6 is int: teamUnitMinCount1 = 10
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is float: teamDestroyedThreshold = 0.500000
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 1 (2)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaVehicleHumvee
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 8
Entry 6 is int: teamUnitMinCount1 = 8
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 1 (3)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaVehicleHumvee
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 8
Entry 6 is int: teamUnitMinCount1 = 8
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave1   (4)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankCrusader
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 10
Entry 6 is int: teamUnitMinCount1 = 10
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is float: teamDestroyedThreshold = 0.500000
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (2)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (3)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (4)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1). 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1). 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 4 (1and4)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaJetRaptor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 13
Entry 6 is int: teamUnitMinCount1 = 13
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 4 (1and4). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaJetRaptor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 13
Entry 6 is int: teamUnitMinCount1 = 13
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = 
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (2)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (3). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (4). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1). 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1). 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 7
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaVehicleHelix
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave 7 2/3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 40
Entry 6 is int: teamUnitMinCount1 = 40
Entry 7 is int: teamUnitMaxCount2 = 40
Entry 8 is int: teamUnitMinCount2 = 40
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankECM
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave 7 2/3. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 40
Entry 6 is int: teamUnitMinCount1 = 40
Entry 7 is int: teamUnitMaxCount2 = 40
Entry 8 is int: teamUnitMinCount2 = 40
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankECM
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 7. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaVehicleHelix
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8 2. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8. 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 11 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankECM
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = wave 11 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = wave 11 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 11  4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankECM
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankEmperor
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave5
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave6
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave7
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave8
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankEmperor
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave9
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave10
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 5
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 6
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 7
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 8
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamDict has 6 entries
Entry 0 is ascii: playerName = SkirmishGLAToxinGeneral
Entry 1 is Bool: playerIsHuman = false
Entry 2 is unicode: playerDisplayName = SkirmishGLAToxinGeneral
Entry 3 is ascii: playerFaction = FactionGLAToxinGeneral
Entry 4 is ascii: playerAllies = 
Entry 5 is ascii: playerEnemies = 
PLAYER SkirmishGLAToxinGeneral
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmerica
Entry 1 is ascii: teamOwner = SkirmishAmerica
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChina
Entry 1 is ascii: teamOwner = SkirmishChina
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLA
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmericaAirForceGeneral
Entry 1 is ascii: teamOwner = SkirmishAmericaAirForceGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmericaLaserGeneral
Entry 1 is ascii: teamOwner = SkirmishAmericaLaserGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmericaSuperWeaponGeneral
Entry 1 is ascii: teamOwner = SkirmishAmericaSuperWeaponGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChinaTankGeneral
Entry 1 is ascii: teamOwner = SkirmishChinaTankGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChinaNukeGeneral
Entry 1 is ascii: teamOwner = SkirmishChinaNukeGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChinaInfantryGeneral
Entry 1 is ascii: teamOwner = SkirmishChinaInfantryGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLADemolitionGeneral
Entry 1 is ascii: teamOwner = SkirmishGLADemolitionGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLAToxinGeneral
Entry 1 is ascii: teamOwner = SkirmishGLAToxinGeneral
Entry 2 is Bool: teamIsSingleton = true
TEAM teamSkirmishGLAToxinGeneral home '', priority 0, condition '',
  UNITS:
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLAStealthGeneral
Entry 1 is ascii: teamOwner = SkirmishGLAStealthGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave1   (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankCrusader
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 10
Entry 6 is int: teamUnitMinCount1 = 10
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is float: teamDestroyedThreshold = 0.500000
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 1 (2)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaVehicleHumvee
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 8
Entry 6 is int: teamUnitMinCount1 = 8
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 1 (3)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaVehicleHumvee
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 8
Entry 6 is int: teamUnitMinCount1 = 8
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave1   (4)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankCrusader
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 10
Entry 6 is int: teamUnitMinCount1 = 10
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is float: teamDestroyedThreshold = 0.500000
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (2)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (3)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (4)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1). 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1). 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 4 (1and4)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaJetRaptor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 13
Entry 6 is int: teamUnitMinCount1 = 13
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 4 (1and4). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaJetRaptor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 13
Entry 6 is int: teamUnitMinCount1 = 13
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = 
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (2)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (3). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (4). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1). 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1). 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 7
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaVehicleHelix
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave 7 2/3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 40
Entry 6 is int: teamUnitMinCount1 = 40
Entry 7 is int: teamUnitMaxCount2 = 40
Entry 8 is int: teamUnitMinCount2 = 40
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankECM
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave 7 2/3. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 40
Entry 6 is int: teamUnitMinCount1 = 40
Entry 7 is int: teamUnitMaxCount2 = 40
Entry 8 is int: teamUnitMinCount2 = 40
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankECM
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 7. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaVehicleHelix
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8 2. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8. 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 11 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankECM
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = wave 11 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = wave 11 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 11  4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankECM
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankEmperor
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave5
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave6
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave7
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave8
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankEmperor
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave9
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave10
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 5
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 6
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 7
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 8
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamDict has 6 entries
Entry 0 is ascii: playerName = SkirmishGLAStealthGeneral
Entry 1 is Bool: playerIsHuman = false
Entry 2 is unicode: playerDisplayName = SkirmishGLAStealthGeneral
Entry 3 is ascii: playerFaction = FactionGLAStealthGeneral
Entry 4 is ascii: playerAllies = 
Entry 5 is ascii: playerEnemies = 
PLAYER SkirmishGLAStealthGeneral
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = team
Entry 1 is ascii: teamOwner = 
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamPlyrCivilian
Entry 1 is ascii: teamOwner = PlyrCivilian
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmerica
Entry 1 is ascii: teamOwner = SkirmishAmerica
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChina
Entry 1 is ascii: teamOwner = SkirmishChina
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLA
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmericaAirForceGeneral
Entry 1 is ascii: teamOwner = SkirmishAmericaAirForceGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmericaLaserGeneral
Entry 1 is ascii: teamOwner = SkirmishAmericaLaserGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishAmericaSuperWeaponGeneral
Entry 1 is ascii: teamOwner = SkirmishAmericaSuperWeaponGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChinaTankGeneral
Entry 1 is ascii: teamOwner = SkirmishChinaTankGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChinaNukeGeneral
Entry 1 is ascii: teamOwner = SkirmishChinaNukeGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishChinaInfantryGeneral
Entry 1 is ascii: teamOwner = SkirmishChinaInfantryGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLADemolitionGeneral
Entry 1 is ascii: teamOwner = SkirmishGLADemolitionGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLAToxinGeneral
Entry 1 is ascii: teamOwner = SkirmishGLAToxinGeneral
Entry 2 is Bool: teamIsSingleton = true
Dict TeamInfo has 3 entries
Entry 0 is ascii: teamName = teamSkirmishGLAStealthGeneral
Entry 1 is ascii: teamOwner = SkirmishGLAStealthGeneral
Entry 2 is Bool: teamIsSingleton = true
TEAM teamSkirmishGLAStealthGeneral home '', priority 0, condition '',
  UNITS:
  SCRIPTS: OnCreate='<none>' OnIdle='<none>' OnDestroyed='<none>' OnEnemySighted='<none>' OnAllClear='<none>'
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave1   (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankCrusader
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 10
Entry 6 is int: teamUnitMinCount1 = 10
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is float: teamDestroyedThreshold = 0.500000
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 1 (2)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaVehicleHumvee
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 8
Entry 6 is int: teamUnitMinCount1 = 8
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 1 (3)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaVehicleHumvee
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 8
Entry 6 is int: teamUnitMinCount1 = 8
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave1   (4)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankCrusader
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 10
Entry 6 is int: teamUnitMinCount1 = 10
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is float: teamDestroyedThreshold = 0.500000
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (2)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (3)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 2 (4)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1). 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 3 (1). 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 3
Entry 6 is int: teamUnitMinCount1 = 3
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 4 (1and4)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaJetRaptor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 13
Entry 6 is int: teamUnitMinCount1 = 13
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 4 (1and4). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaJetRaptor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 13
Entry 6 is int: teamUnitMinCount1 = 13
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = 
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (2)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (3). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 5 (4). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaTankGattling
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1)
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1). 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1). 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = wave 6 (1). 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 12
Entry 6 is int: teamUnitMinCount1 = 12
Entry 7 is int: teamUnitMaxCount2 = 12
Entry 8 is int: teamUnitMinCount2 = 12
Entry 9 is int: teamUnitMaxCount3 = 12
Entry 10 is int: teamUnitMinCount3 = 12
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankAvenger
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 7
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaVehicleHelix
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave 7 2/3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 40
Entry 6 is int: teamUnitMinCount1 = 40
Entry 7 is int: teamUnitMaxCount2 = 40
Entry 8 is int: teamUnitMinCount2 = 40
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankECM
Dict TeamInfo has 26 entries
Entry 0 is ascii: teamName = Wave 7 2/3. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 40
Entry 6 is int: teamUnitMinCount1 = 40
Entry 7 is int: teamUnitMaxCount2 = 40
Entry 8 is int: teamUnitMinCount2 = 40
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankECM
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 7. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaVehicleHelix
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 20
Entry 6 is int: teamUnitMinCount1 = 20
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8 2. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 8. 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Chem_GLATankScorpion
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 9 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetStealthFighter
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 15
Entry 6 is int: teamUnitMinCount1 = 15
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 10 1. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AirF_AmericaJetAurora
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 11 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankECM
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = wave 11 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = wave 11 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Infa_ChinaVehicleTroopCrawler
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 11  4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankECM
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 30
Entry 6 is int: teamUnitMinCount1 = 30
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 25 entries
Entry 0 is ascii: teamName = Wave 12 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankPaladin
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 100
Entry 6 is int: teamUnitMinCount1 = 100
Entry 7 is int: teamUnitMaxCount2 = 0
Entry 8 is int: teamUnitMinCount2 = 0
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 13, 1. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 27 entries
Entry 0 is ascii: teamName = Wave 14. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = Tank_ChinaTankEmperor
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Infa_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankEmperor
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave5
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave6
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave7
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave8
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankEmperor
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave9
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = Tank_ChinaTankGattling
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Lastwave10
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 25
Entry 6 is int: teamUnitMinCount1 = 25
Entry 7 is int: teamUnitMaxCount2 = 25
Entry 8 is int: teamUnitMinCount2 = 25
Entry 9 is int: teamUnitMaxCount3 = 0
Entry 10 is int: teamUnitMinCount3 = 0
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 0
Entry 14 is int: teamUnitMinCount5 = 0
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = <none>
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = <none>
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 1
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 2
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 3
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 4
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 5
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 6
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 7
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
Dict TeamInfo has 29 entries
Entry 0 is ascii: teamName = Wave 15. 3. 8
Entry 1 is ascii: teamOwner = SkirmishGLA
Entry 2 is Bool: teamIsSingleton = false
Entry 3 is ascii: teamUnitType1 = AmericaTankAvenger
Entry 4 is int: teamProductionPriority = 0
Entry 5 is int: teamUnitMaxCount1 = 50
Entry 6 is int: teamUnitMinCount1 = 50
Entry 7 is int: teamUnitMaxCount2 = 50
Entry 8 is int: teamUnitMinCount2 = 50
Entry 9 is int: teamUnitMaxCount3 = 50
Entry 10 is int: teamUnitMinCount3 = 50
Entry 11 is int: teamUnitMaxCount4 = 0
Entry 12 is int: teamUnitMinCount4 = 0
Entry 13 is int: teamUnitMaxCount5 = 30
Entry 14 is int: teamUnitMinCount5 = 30
Entry 15 is int: teamUnitMaxCount6 = 0
Entry 16 is int: teamUnitMinCount6 = 0
Entry 17 is int: teamUnitMaxCount7 = 0
Entry 18 is int: teamUnitMinCount7 = 0
Entry 19 is ascii: teamDescription = 
Entry 20 is int: teamMaxInstances = 1
Entry 21 is int: teamProductionPrioritySuccessIncrease = 0
Entry 22 is int: teamProductionPriorityFailureDecrease = 0
Entry 23 is int: teamInitialIdleFrames = 0
Entry 24 is Bool: teamExecutesActionsOnCreate = false
Entry 25 is ascii: teamUnitType2 = AmericaTankPaladin
Entry 26 is ascii: teamUnitType3 = Tank_ChinaTankECM
Entry 27 is ascii: teamUnitType4 = <none>
Entry 28 is ascii: teamUnitType5 = AirF_AmericaJetAurora
End of Teams

Scripts
Dict Scripts has 6 entries
Entry 0 is ascii: playerName = 
Entry 1 is Bool: playerIsHuman = false
Entry 2 is unicode: playerDisplayName = Neutral
Entry 3 is ascii: playerFaction = 
Entry 4 is ascii: playerAllies = 
Entry 5 is ascii: playerEnemies = 
PLAYER (neutral)
Dict Scripts has 6 entries
Entry 0 is ascii: playerName = PlyrCivilian
Entry 1 is Bool: playerIsHuman = false
Entry 2 is unicode: playerDisplayName = PlyrCivilian
Entry 3 is ascii: playerFaction = FactionCivilian
Entry 4 is ascii: playerAllies = 
Entry 5 is ascii: playerEnemies = 
PLAYER PlyrCivilian
GROUP Final Intro
[ns A D] [E N H]Endintro Timer:
*** IF ***
    True.
*** THEN ***
  Set timer 'Ending wow' to expire in 1770.00 seconds.

[ns A D] [E N H]Hurry General!:
*** IF ***
    Timer 'Ending wow' has expired.
*** THEN ***
  Show military briefing String: 'Hurry General! We Have Only 5 Minutes Left!' for  5000  milliseconds.
  Set timer 'Endintro2' to expire in 8.00 seconds.

[ns A D] [E N H]Last wave:
*** IF ***
    Timer 'Endintro2' has expired.
*** THEN ***
  Show military briefing String: 'Our Spys Are Reporting From Endless Waves, Marching towerd us!' for  8000  milliseconds.
  Set timer 'Endintro3' to expire in 10.00 seconds.

[ns A D] [E N H]No chances:
*** IF ***
    Timer 'Endintro3' has expired.
*** THEN ***
  Show military briefing String: 'We Cant Destroy Them But We Must Buy Time For Civilians!' for  8000  milliseconds.
  Set timer 'Endintro4' to expire in 10.00 seconds.

[ns A D] [E N H]Hold them:
*** IF ***
    Timer 'Endintro4' has expired.
*** THEN ***
  Show military briefing String: 'Hold For 10 Minutes And Victory Will Be Yours!' for  20000  milliseconds.
  Set timer 'Last wave coming / Sides?' to expire in 20.00 seconds.
  Show 'Victory!' with text Localized String: 'SCRIPT:CHI02xReinforcementTimer'
  Set timer 'Victory!' to expire in 600.00 seconds.
  Set timer 'UntilVictory9' to expire in 60.00 seconds.

[ns A D] [E N H]Last Wave Sides:
*** IF ***
    Timer 'Last wave coming / Sides?' has expired.
*** THEN ***
  Show military briefing String: 'They Will Be Also Coming From The Sides Of The Map... !' for  10000  milliseconds.
  Set timer 'Not Only There' to expire in 10.00 seconds.

[ns A D] [E N H]Script 17:
*** IF ***
    Timer 'Not Only There' has expired.
*** THEN ***
  Show military briefing String: 'Not Only From The Roads, So Be Prepared... !' for  10000  milliseconds.

[ns A D] [E N H]UntilVictory9:
*** IF ***
    Timer 'UntilVictory9' has expired.
*** THEN ***
  Show military briefing String: '9 Minutes Until Victory!' for  20000  milliseconds.
  Set timer 'UntilVictory8' to expire in 60.00 seconds.

[ns A D] [E N H]UntilVictory8:
*** IF ***
    Timer 'UntilVictory8' has expired.
*** THEN ***
  Show military briefing String: '8 Minutes Until Victory!' for  20000  milliseconds.
  Set timer 'UntilVictory7' to expire in 60.00 seconds.

[ns A D] [E N H]UntilVictory7:
*** IF ***
    Timer 'UntilVictory7' has expired.
*** THEN ***
  Show military briefing String: '7 Minutes Until Victory!' for  20000  milliseconds.
  Set timer 'UntilVictory6' to expire in 60.00 seconds.

[ns A D] [E N H]UntilVictory6:
*** IF ***
    Timer 'UntilVictory6' has expired.
*** THEN ***
  Show military briefing String: '6 Minutes Until Victory!' for  20000  milliseconds.
  Set timer 'UntilVictory5' to expire in 60.00 seconds.

[ns A D] [E N H]UntilVictory5:
*** IF ***
    Timer 'UntilVictory5' has expired.
*** THEN ***
  Show military briefing String: '5 Minutes Until Victory!' for  20000  milliseconds.
  Set timer 'UntilVictory4' to expire in 60.00 seconds.

[ns A D] [E N H]UntilVictory4:
*** IF ***
    Timer 'UntilVictory4' has expired.
*** THEN ***
  Show military briefing String: '4 Minutes Until Victory!' for  20000  milliseconds.
  Set timer 'UntilVictory3' to expire in 60.00 seconds.

[ns A D] [E N H]UntilVictory3:
*** IF ***
    Timer 'UntilVictory3' has expired.
*** THEN ***
  Show military briefing String: '3 Minutes Until Victory!' for  20000  milliseconds.
  Set timer 'UntilVictory2' to expire in 60.00 seconds.

[ns A D] [E N H]UntilVictory2:
*** IF ***
    Timer 'UntilVictory2' has expired.
*** THEN ***
  Show military briefing String: '2 Minutes Until Victory!' for  20000  milliseconds.
  Set timer 'UntilVictory1' to expire in 60.00 seconds.

[ns A D] [E N H]UntilVictory1:
*** IF ***
    Timer 'UntilVictory1' has expired.
*** THEN ***
  Show military briefing String: '60 Seconds Until Victory!' for  20000  milliseconds.
  Set timer 'Victory in 30' to expire in 30.00 seconds.

[ns A D] [E N H]Victroy 30 sec:
*** IF ***
    Timer 'Victory in 30' has expired.
*** THEN ***
  Set timer 'Victory in 15 sec' to expire in 15.00 seconds.
  Show military briefing String: '30 Seconds ... .' for  10000  milliseconds.

[ns A D] [E N H]Victory in 15 sec:
*** IF ***
    Timer 'Victory in 15 sec' has expired.
*** THEN ***
  Show military briefing String: '15 Seconds Until Victory... .' for  5000  milliseconds.
  Set timer 'Victory in 10 sec' to expire in 5.00 seconds.

[ns A D] [E N H]Victory in 10 sec:
*** IF ***
    Timer 'Victory in 10 sec' has expired.
*** THEN ***
  Set timer 'Victory in 9' to expire in 1.00 seconds.
  Show debug string and pause: String: 'Victory in 10... .'

[ns A D] [E N H]Victory in 9:
*** IF ***
    Timer 'Victory in 9' has expired.
*** THEN ***
  Show military briefing String: 'Victory in 9... .' for  1000  milliseconds.
  Set timer 'Victory in 8 sec' to expire in 1.00 seconds.

[ns A D] [E N H]8sec:
*** IF ***
    Timer 'Victory in 8 sec' has expired.
*** THEN ***
  Set timer '7sec' to expire in 1.00 seconds.
  Show military briefing String: 'Victory in 8... .' for  1000  milliseconds.

[ns A D] [E N H]7sec:
*** IF ***
    Timer '7sec' has expired.
*** THEN ***
  Show military briefing String: 'Victory in 7... .' for  1000  milliseconds.
  Set timer '6sec' to expire in 1.00 seconds.

[ns A D] [E N H]6sec:
*** IF ***
    Timer '6sec' has expired.
*** THEN ***
  Set timer '5sec' to expire in 1.00 seconds.
  Show military briefing String: 'Victory in 6... .' for  1000  milliseconds.

[ns A D] [E N H]5 sec:
*** IF ***
    Timer '5sec' has expired.
*** THEN ***
  Show military briefing String: 'Victory in 5... .' for  1000  milliseconds.
  Set timer '4sec' to expire in 1.00 seconds.

[ns A D] [E N H]4sec:
*** IF ***
    Timer '4sec' has expired.
*** THEN ***
  Show military briefing String: 'Victory in 4... .' for  1000  milliseconds.
  Set timer '3sec' to expire in 1.00 seconds.

[ns A D] [E N H]3sec:
*** IF ***
    Timer '3sec' has expired.
*** THEN ***
  Set timer '2sec' to expire in 1.00 seconds.
  Show military briefing String: 'Victory in 3... .' for  1000  milliseconds.

[ns A D] [E N H]2sec:
*** IF ***
    Timer '2sec' has expired.
*** THEN ***
  Show military briefing String: 'Victory in 2... .' for  1000  milliseconds.
  Set timer '1sec' to expire in 1.00 seconds.

[ns A D] [E N H]1sec:
*** IF ***
    Timer '1sec' has expired.
*** THEN ***
  Show military briefing String: 'Victory in 1... .' for  1000  milliseconds.
  Set timer 'Winner Winner chicken dinner' to expire in 1.00 seconds.

[ns A D] [E N H]WInner Winner Chicken dinner:
*** IF ***
    Timer 'Winner Winner chicken dinner' has expired.
*** THEN ***
  Show 'Victorious' window and end game

GROUP Intro
[ns A D] [E N H]Welcome!:
*** IF ***
    True.
*** THEN ***
  Set timer 'Intro1' to expire in 5.00 seconds.
  Show military briefing String: 'Welcome!' for  5000  milliseconds.

[ns A D] [E N H]Whats the mission?:
*** IF ***
    Timer 'Intro1' has expired.
*** THEN ***
  Show military briefing String: 'Prenvent The Enemy from Reaching The Civilians!' for  5000  milliseconds.
  Set timer 'Intro2' to expire in 5.00 seconds.

[ns A D] [E N H]WaveNumbers:
*** IF ***
    Timer 'Intro2' has expired.
*** THEN ***
  Show military briefing String: 'There will be 15 Waves until Victory!' for  5000  milliseconds.
  Set timer 'Intro3' to expire in 5.00 seconds.

[ns A D] [E N H]Buildings?!:
*** IF ***
    Timer 'Intro3' has expired.
*** THEN ***
  Show military briefing String: 'Each 2 waves will unlock some of your Buildings.' for  5000  milliseconds.
  Set timer 'Intro4' to expire in 5.00 seconds.

[ns A D] [E N H]Credit:
*** IF ***
    Timer 'Intro4' has expired.
*** THEN ***
  Show military briefing String: 'Created by ONE.' for  10000  milliseconds.
  Set timer 'intro5' to expire in 5.00 seconds.

[ns A D] [E N H]Date:
*** IF ***
    Timer 'intro5' has expired.
*** THEN ***
  Show military briefing String: 'On 21.march.2020' for  5000  milliseconds.
  Set timer 'intro6' to expire in 5.00 seconds.

[ns A D] [E N H]Feedback?:
*** IF ***
    Timer 'intro6' has expired.
*** THEN ***
  Show military briefing String: 'Email: Rezaiali0098@gmail.com For Feedbacks or Questions' for  20000  milliseconds.

GROUP Building
[ns A D] [E N H]China_Building:
*** IF ***
    True.
*** THEN ***
   'ChinaVehicleInfernoCannon' becomes Buildable (No)
   'ChinaVehicleNukeLauncher' becomes Buildable (No)
   'ChinaAirfield' becomes Buildable (No)
   'ChinaBunker' becomes Buildable (No)
   'ChinaGattlingCannon' becomes Buildable (No)
   'ChinaInternetCenter' becomes Buildable (No)
   'ChinaMoat' becomes Buildable (No)
   'ChinaNuclearMissileLauncher' becomes Buildable (No)
   'ChinaPropagandaCenter' becomes Buildable (No)
   'ChinaSpeakerTower' becomes Buildable (No)
   'ChinaSupplyCenter' becomes Buildable (No)
   'ChinaWarFactory' becomes Buildable (No)
   'ChinaInfantryHacker' becomes Buildable (No)

[ns A D] [E N H]USA_Building:
*** IF ***
    True.
*** THEN ***
   'AmericaAircraftCarrier' becomes Buildable (No)
   'AmericaCheckpoint' becomes Buildable (No)
   'AmericaPatriotBattery' becomes Buildable (No)
   'AmericaAirfield' becomes Buildable (No)
   'AmericaFireBase' becomes Buildable (No)
   'AmericaParticleCannonUplink' becomes Buildable (No)
   'AmericaStrategyCenter' becomes Buildable (No)
   'AmericaSupplyCenter' becomes Buildable (No)
   'AmericaSupplyDropZone' becomes Buildable (No)
   'AmericaWarFactory' becomes Buildable (No)

[ns A D] [E N H]AirForceGeneral_Building:
*** IF ***
    True.
*** THEN ***
   'AirF_AmericaAirfield' becomes Buildable (No)
   'AirF_AmericaFireBase' becomes Buildable (No)
   'AirF_AmericaParticleCannonUplink' becomes Buildable (No)
   'AirF_AmericaPatriotBattery' becomes Buildable (No)
   'AirF_AmericaStrategyCenter' becomes Buildable (No)
   'AirF_AmericaSupplyCenter' becomes Buildable (No)
   'AirF_AmericaSupplyDropZone' becomes Buildable (No)
   'AirF_AmericaWarFactory' becomes Buildable (No)

[ns A D] [E N H]LazerGeneral_Building:
*** IF ***
    True.
*** THEN ***
   'Lazr_AmericaFireBase' becomes Buildable (No)
   'Lazr_AmericaAirfield' becomes Buildable (No)
   'Lazr_AmericaLaserCannon' becomes Buildable (No)
   'Lazr_AmericaLaserCannonUplink' becomes Buildable (No)
   'Lazr_AmericaParticleCannonUplink' becomes Buildable (No)
   'Lazr_AmericaPatriotBattery' becomes Buildable (No)
   'Lazr_AmericaStrategyCenter' becomes Buildable (No)
   'Lazr_AmericaSupplyCenter' becomes Buildable (No)
   'Lazr_AmericaSupplyDropZone' becomes Buildable (No)
   'Lazr_AmericaWarFactory' becomes Buildable (No)

[ns A D] [E N H]SuperWeaponGeneral_Buildings:
*** IF ***
    True.
*** THEN ***
   'SupW_AmericaAirfield' becomes Buildable (No)
   'SupW_AmericaCruiseMissileLauncher' becomes Buildable (No)
   'SupW_AmericaFireBase' becomes Buildable (No)
   'SupW_AmericaNuclearMissileLauncher' becomes Buildable (No)
   'SupW_AmericaParticleCannonUplink' becomes Buildable (No)
   'SupW_AmericaPatriotBattery' becomes Buildable (No)
   'SupW_AmericaStrategyCenter' becomes Buildable (No)
   'SupW_AmericaSupplyCenter' becomes Buildable (No)
   'SupW_AmericaSupplyDropZone' becomes Buildable (No)
   'SupW_AmericaWarFactory' becomes Buildable (No)

[ns A D] [E N H]ChinaNukeGeneral_Building:
*** IF ***
    True.
*** THEN ***
   'Nuke_ChinaVehicleInfernoCannon' becomes Buildable (No)
   'Nuke_ChinaVehicleNukeLauncher' becomes Buildable (No)
   'Nuke_ChinaAirfield' becomes Buildable (No)
   'Infa_ChinaInfantryHacker' becomes Buildable (No)
   'Nuke_ChinaBunker' becomes Buildable (No)
   'Nuke_ChinaGattlingCannon' becomes Buildable (No)
   'Nuke_ChinaInternetCenter' becomes Buildable (No)
   'Nuke_ChinaNuclearMissileLauncher' becomes Buildable (No)
   'Nuke_ChinaPropagandaCenter' becomes Buildable (No)
   'Nuke_ChinaSpeakerTower' becomes Buildable (No)
   'Nuke_ChinaSupplyCenter' becomes Buildable (No)
   'Nuke_ChinaWarFactory' becomes Buildable (No)

[ns A D] [E N H]ChinaTankGeneral_Building:
*** IF ***
    True.
*** THEN ***
   'Tank_ChinaInfantryHacker' becomes Buildable (No)
   'Tank_ChinaBunker' becomes Buildable (No)
   'Tank_ChinaGattlingCannon' becomes Buildable (No)
   'Tank_ChinaInternetCenter' becomes Buildable (No)
   'Tank_ChinaNuclearMissileLauncher' becomes Buildable (No)
   'Tank_ChinaPropagandaCenter' becomes Buildable (No)
   'Tank_ChinaSpeakerTower' becomes Buildable (No)
   'Tank_ChinaSupplyCenter' becomes Buildable (No)
   'Tank_ChinaWarFactory' becomes Buildable (No)

[ns A D] [E N H]ChinaInfantryGeneral_Building:
*** IF ***
    True.
*** THEN ***
   'Infa_ChinaAirfield' becomes Buildable (No)
   'Infa_ChinaVehicleInfernoCannon' becomes Buildable (No)
   'Infa_ChinaVehicleNukeLauncher' becomes Buildable (No)
   'Infa_ChinaInfantryHacker' becomes Buildable (No)
   'Infa_ChinaBunker' becomes Buildable (No)
   'Infa_ChinaGattlingCannon' becomes Buildable (No)
   'Infa_ChinaInternetCenter' becomes Buildable (No)
   'Infa_ChinaNuclearMissileLauncher' becomes Buildable (No)
   'Infa_ChinaPropagandaCenter' becomes Buildable (No)
   'Infa_ChinaSpeakerTower' becomes Buildable (No)
   'Infa_ChinaSupplyCenter' becomes Buildable (No)
   'Infa_ChinaWarFactory' becomes Buildable (No)

[ns A D] [E N H]GLA_Building:
*** IF ***
    True.
*** THEN ***
   'FakeGLAArmsDealer' becomes Buildable (No)
   'CINE_GLAVehicleScudLauncher' becomes Buildable (No)
   'FakeGLABlackMarket' becomes Buildable (No)
   'FakeGLACommandCenter' becomes Buildable (No)
   'FakeGLASupplyStash' becomes Buildable (No)
   'GLAArmsDealer' becomes Buildable (No)
   'GLAArmsDealerNoHole' becomes Buildable (No)
   'GLABlackMarket' becomes Buildable (No)
   'GLABurningBarrier' becomes Buildable (No)
   'GLADemoTrap' becomes Buildable (No)
   'GLAPalace' becomes Buildable (No)
   'GLAScudStorm' becomes Buildable (No)
   'GLASneakAttackTunnelNetwork' becomes Buildable (No)
   'GLASneakAttackTunnelNetworkStart' becomes Buildable (No)
   'GLAStingerSite' becomes Buildable (No)
   'GLASupplyStash' becomes Buildable (No)
   'GLATunnelNetwork' becomes Buildable (No)
   'GLATunnelNetworkNoSpawn' becomes Buildable (No)

[ns A D] [E N H]GLAToxinGeneral_Building:
*** IF ***
    True.
*** THEN ***
   'Chem_FakeGLAArmsDealer' becomes Buildable (No)
   'Chem_GLAVehicleScudLauncher' becomes Buildable (No)
   'Chem_FakeGLABlackMarket' becomes Buildable (No)
   'Chem_FakeGLACommandCenter' becomes Buildable (No)
   'Chem_FakeGLASupplyStash' becomes Buildable (No)
   'Chem_GLAArmsDealer' becomes Buildable (No)
   'Chem_GLABlackMarket' becomes Buildable (No)
   'Chem_GLADemoTrap' becomes Buildable (No)
   'Chem_GLAPalace' becomes Buildable (No)
   'Chem_GLAScudStorm' becomes Buildable (No)
   'Chem_GLAStingerSite' becomes Buildable (No)
   'Chem_GLASupplyStash' becomes Buildable (No)
   'Chem_GLATunnelNetwork' becomes Buildable (No)

[ns A D] [E N H]GLASleathGeneral_Building:
*** IF ***
    True.
*** THEN ***
   'Slth_FakeGLAArmsDealer' becomes Buildable (No)
   'Slth_FakeGLABlackMarket' becomes Buildable (No)
   'Slth_FakeGLACommandCenter' becomes Buildable (No)
   'Slth_FakeGLASupplyStash' becomes Buildable (No)
   'Slth_GLAArmsDealer' becomes Buildable (No)
   'Slth_GLABlackMarket' becomes Buildable (No)
   'Slth_GLADemoTrap' becomes Buildable (No)
   'Slth_GLAPalace' becomes Buildable (No)
   'Slth_GLAScudStorm' becomes Buildable (No)
   'Slth_GLAStingerSite' becomes Buildable (No)
   'Slth_GLASupplyStash' becomes Buildable (No)
   'Slth_GLATunnelNetwork' becomes Buildable (No)

[ns A D] [E N H]DemoGeneral_Building:
*** IF ***
    True.
*** THEN ***
   'Demo_FakeGLAArmsDealer' becomes Buildable (No)
   'Demo_GLAVehicleScudLauncher' becomes Buildable (No)
   'Demo_FakeGLABlackMarket' becomes Buildable (No)
   'Demo_FakeGLACommandCenter' becomes Buildable (No)
   'Demo_FakeGLASupplyStash' becomes Buildable (No)
   'Demo_GLAArmsDealer' becomes Buildable (No)
   'Demo_GLABlackMarket' becomes Buildable (No)
   'Demo_GLADemoTrap' becomes Buildable (No)
   'Demo_GLAPalace' becomes Buildable (No)
   'Demo_GLAScudStorm' becomes Buildable (No)
   'Demo_GLAStingerSite' becomes Buildable (No)
   'Demo_GLASupplyStash' becomes Buildable (No)
   'Demo_GLATunnelNetwork' becomes Buildable (No)

Dict Scripts has 6 entries
Entry 0 is ascii: playerName = SkirmishAmerica
Entry 1 is Bool: playerIsHuman = false
Entry 2 is unicode: playerDisplayName = SkirmishAmerica
Entry 3 is ascii: playerFaction = FactionAmerica
Entry 4 is ascii: playerAllies = 
Entry 5 is ascii: playerEnemies = 
PLAYER SkirmishAmerica
Dict Scripts has 6 entries
Entry 0 is ascii: playerName = SkirmishChina
Entry 1 is Bool: playerIsHuman = false
Entry 2 is unicode: playerDisplayName = SkirmishChina
Entry 3 is ascii: playerFaction = FactionChina
Entry 4 is ascii: playerAllies = 
Entry 5 is ascii: playerEnemies = 
PLAYER SkirmishChina
Dict Scripts has 6 entries
Entry 0 is ascii: playerName = SkirmishGLA
Entry 1 is Bool: playerIsHuman = false
Entry 2 is unicode: playerDisplayName = SkirmishGLA
Entry 3 is ascii: playerFaction = FactionGLA
Entry 4 is ascii: playerAllies = 
Entry 5 is ascii: playerEnemies = 
PLAYER SkirmishGLA
GROUP Conditions
[ns A D] [E N H]Losing Condition:
*** IF ***
    One unit from Team 'teamSkirmishGLA' enters  area 'game over' (Surfaces Allowed: Ground or Air).
    *AND*  Player 'SkirmishGLA' has units in  area 'game over'.
  *** OR ***
     Player 'SkirmishGLA' has units in  area 'game over'.
*** THEN ***
  Show 'Defeated' window and end game

GROUP Waves
[ns A D] [E N H]Timer wave 1:
*** IF ***
     Player 'SkirmishGLA' is Faction Name: GLA
*** THEN ***
  Set timer 'Wave 1' to expire in 150.00 seconds.
  Show 'Wave 1' with text Localized String: 'SCRIPT:USA02RescueCounter'

[ns A D] [E N H]Wave1:
*** IF ***
    Timer 'Wave 1' has expired.
*** THEN ***
  Set timer 'Wave2' to expire in 60.00 seconds.
  Hide 'Wave 1'
  Show 'Wave2' with text Localized String: 'SCRIPT:USA02RescueCounter'
  Show military briefing String: 'Wave 1... .' for  4000  milliseconds.
  Spawn an instance of Team 'Wave1   (1)' at Waypoint 'Start1'.
  Have Team 'Wave1   (1)' EXACTLY follow Waypoint Path '111111111111111111111111111111111' , as a team is FALSE
  Spawn an instance of Team 'Wave 1 (2)' at Waypoint 'Start2'.
  Have Team 'Wave 1 (2)' EXACTLY follow Waypoint Path '222222222222222222222' , as a team is FALSE
  Spawn an instance of Team 'Wave 1 (3)' at Waypoint 'Start3'.
  Have Team 'Wave 1 (3)' EXACTLY follow Waypoint Path '333333333333333333333' , as a team is FALSE
  Spawn an instance of Team 'Wave1   (4)' at Waypoint 'Start4'.
  Have Team 'Wave1   (4)' EXACTLY follow Waypoint Path '44444444444444444444444' , as a team is FALSE

[ns A D] [E N H]wave 2:
*** IF ***
    Timer 'Wave2' has expired.
*** THEN ***
  Show military briefing String: 'Wave 2, More Buildings are available!' for  5000  milliseconds.
  Hide 'Wave2'
  Show 'Wave3' with text Localized String: 'SCRIPT:USA02RescueCounter'
  Set timer 'Wave3' to expire in 60.00 seconds.
   'AmericaAirfield' becomes Buildable (Yes)
   'AmericaSupplyCenter' becomes Buildable (Yes)
   'AirF_AmericaAirfield' becomes Buildable (Yes)
   'AirF_AmericaSupplyCenter' becomes Buildable (Yes)
   'Lazr_AmericaAirfield' becomes Buildable (Yes)
   'Lazr_AmericaSupplyCenter' becomes Buildable (Yes)
   'SupW_AmericaAirfield' becomes Buildable (Yes)
   'SupW_AmericaSupplyCenter' becomes Buildable (Yes)
   'ChinaAirfield' becomes Buildable (Yes)
   'ChinaSupplyCenter' becomes Buildable (Yes)
   'Infa_ChinaAirfield' becomes Buildable (Yes)
   'Infa_ChinaSupplyCenter' becomes Buildable (Yes)
   'Nuke_ChinaAirfield' becomes Buildable (Yes)
   'Nuke_ChinaSupplyCenter' becomes Buildable (Yes)
   'Tank_ChinaSupplyCenter' becomes Buildable (Yes)
   'GLASupplyStash' becomes Buildable (Yes)
   'Demo_GLASupplyStash' becomes Buildable (Yes)
   'Slth_GLASupplyStash' becomes Buildable (Yes)
   'Chem_GLASupplyStash' becomes Buildable (Yes)
  Spawn an instance of Team 'Wave 2 (1)' at Waypoint 'Start1'.
  Have Team 'Wave 2 (1)' EXACTLY follow Waypoint Path '111111111111111111111111111111111' , as a team is FALSE
  Spawn an instance of Team 'Wave 2 (2)' at Waypoint 'Start2'.
  Have Team 'Wave 2 (2)' EXACTLY follow Waypoint Path '222222222222222222222' , as a team is FALSE
  Spawn an instance of Team 'Wave 2 (3)' at Waypoint 'Start3'.
  Have Team 'Wave 2 (3)' EXACTLY follow Waypoint Path '333333333333333333333' , as a team is FALSE
  Spawn an instance of Team 'Wave 2 (4)' at Waypoint 'Start4'.
  Have Team 'Wave 2 (4)' EXACTLY follow Waypoint Path '44444444444444444444444' , as a team is FALSE
  Spawn an instance of Team 'Hunt 1' at Waypoint 'Hunt1'.
  Spawn an instance of Team 'Hunt 1. 1' at Waypoint 'Hunt2'.
   Team 'Hunt 1' begins hunting.
   Team 'Hunt 1. 1' begins hunting.

[ns A D] [E N H]Wave 3:
*** IF ***
    Timer 'Wave3' has expired.
*** THEN ***
  Show military briefing String: 'Wave 3... .' for  5000  milliseconds.
  Hide 'Wave3'
  Show 'Wave 4 ' with text Localized String: 'SCRIPT:USA02RescueCounter'
  Spawn an instance of Team 'Wave 3 (1)' at Waypoint 'Start1'.
  Have Team 'Wave 3 (1)' EXACTLY follow Waypoint Path '111111111111111111111111111111111' , as a team is FALSE
  Spawn an instance of Team 'Wave 3 (1). 1' at Waypoint 'Start2'.
  Have Team 'Wave 3 (1). 1' EXACTLY follow Waypoint Path '222222222222222222222' , as a team is FALSE
  Spawn an instance of Team 'Wave 3 (1). 2' at Waypoint 'Start3'.
  Have Team 'Wave 3 (1). 2' EXACTLY follow Waypoint Path '333333333333333333333' , as a team is FALSE
  Set timer 'Wave 4 ' to expire in 60.00 seconds.
  Spawn an instance of Team 'Wave 3 (1). 3' at Waypoint 'Start4'.
  Have Team 'Wave 3 (1). 3' EXACTLY follow Waypoint Path '44444444444444444444444' , as a team is FALSE

[ns A D] [E N H]Wave 4:
*** IF ***
    Timer 'Wave 4 ' has expired.
*** THEN ***
  Show military briefing String: 'Wave 4, More Buildings are available to build!' for  5  milliseconds.
  Hide 'Wave 4 '
  Show 'Wave 5' with text Localized String: 'SCRIPT:USA02RescueCounter'
  Set timer 'Wave 5' to expire in 60.00 seconds.
  Spawn an instance of Team 'Wave 4 (1and4)' at Waypoint 'Start1'.
  Have Team 'Wave 4 (1and4)' EXACTLY follow Waypoint Path '111111111111111111111111111111111' , as a team is FALSE
  Spawn an instance of Team 'Wave 4 (1and4). 1' at Waypoint 'Start4'.
  Have Team 'Wave 4 (1and4). 1' EXACTLY follow Waypoint Path '44444444444444444444444' , as a team is FALSE
  Spawn an instance of Team 'Hunt 2' at Waypoint 'Hunt1'.
   Team 'Hunt 2' begins hunting.
  Spawn an instance of Team 'Hunt 2. 1' at Waypoint 'Hunt2'.
   Team 'Hunt 2. 1' begins hunting.
   'AmericaWarFactory' becomes Buildable (Yes)
   'AirF_AmericaWarFactory' becomes Buildable (Yes)
   'Lazr_AmericaWarFactory' becomes Buildable (Yes)
   'SupW_AmericaWarFactory' becomes Buildable (Yes)
   'ChinaWarFactory' becomes Buildable (Yes)
   'Infa_ChinaWarFactory' becomes Buildable (Yes)
   'Nuke_ChinaWarFactory' becomes Buildable (Yes)
   'Tank_ChinaWarFactory' becomes Buildable (Yes)
   'GLAArmsDealer' becomes Buildable (Yes)
   'Demo_GLAArmsDealer' becomes Buildable (Yes)
   'Slth_GLAArmsDealer' becomes Buildable (Yes)
   'Chem_GLAArmsDealer' becomes Buildable (Yes)

[ns A D] [E N H]Wave 5:
*** IF ***
    Timer 'Wave 5' has expired.
*** THEN ***
  Show military briefing String: 'Wave 5 ... .' for  5000  milliseconds.
  Hide 'Wave 5'
  Set timer 'Wave 6' to expire in 80.00 seconds.
  Show 'Wave 6' with text Localized String: 'SCRIPT:USA02RescueCounter'
  Spawn an instance of Team 'Wave 5 (1)' at Waypoint 'Start1'.
  Have Team 'Wave 5 (1)' EXACTLY follow Waypoint Path '111111111111111111111111111111111' , as a team is FALSE
  Spawn an instance of Team 'Wave 5 (2)' at Waypoint 'Start2'.
  Have Team 'Wave 5 (2)' EXACTLY follow Waypoint Path '222222222222222222222' , as a team is FALSE
  Spawn an instance of Team 'Wave 5 (3). 1' at Waypoint 'Start3'.
  Have Team 'Wave 5 (3). 1' EXACTLY follow Waypoint Path '333333333333333333333' , as a team is FALSE
  Spawn an instance of Team 'Wave 5 (4). 1' at Waypoint 'Start4'.
  Have Team 'Wave 5 (4). 1' EXACTLY follow Waypoint Path '44444444444444444444444' , as a team is FALSE

[ns A D] [E N H]Wave 6:
*** IF ***
    Timer 'Wave 6' has expired.
*** THEN ***
  Set timer 'Wave 7' to expire in 80.00 seconds.
  Hide 'Wave 6'
  Show 'Wave 7' with text Localized String: 'SCRIPT:USA02RescueCounter'
  Show military briefing String: 'Wave 6, You can now Build Defences General!' for  5000  milliseconds.
  Spawn an instance of Team 'wave 6 (1)' at Waypoint 'Start1'.
  Have Team 'wave 6 (1)' EXACTLY follow Waypoint Path '111111111111111111111111111111111' , as a team is FALSE
  Spawn an instance of Team 'wave 6 (1). 1' at Waypoint 'Start2'.
  Have Team 'wave 6 (1). 1' EXACTLY follow Waypoint Path '222222222222222222222' , as a team is FALSE
  Spawn an instance of Team 'wave 6 (1). 2' at Waypoint 'Start3'.
  Have Team 'wave 6 (1). 2' EXACTLY follow Waypoint Path '333333333333333333333' , as a team is FALSE
  Spawn an instance of Team 'wave 6 (1). 3' at Waypoint 'Start4'.
  Have Team 'wave 6 (1). 3' EXACTLY follow Waypoint Path '44444444444444444444444' , as a team is FALSE
  Spawn an instance of Team 'Hunt 3 ' at Waypoint 'Hunt1'.
  Spawn an instance of Team 'Hunt 3 . 1' at Waypoint 'Hunt2'.
   Team 'Hunt 3 ' begins hunting.
   Team 'Hunt 3 . 1' begins hunting.
   'AmericaFireBase' becomes Buildable (Yes)
   'AmericaPatriotBattery' becomes Buildable (Yes)
   'AirF_AmericaPatriotBattery' becomes Buildable (Yes)
   'AirF_AmericaFireBase' becomes Buildable (Yes)
   'Lazr_AmericaPatriotBattery' becomes Buildable (Yes)
   'Lazr_AmericaFireBase' becomes Buildable (Yes)
   'Lazr_AmericaLaserCannon' becomes Buildable (Yes)
   'SupW_AmericaFireBase' becomes Buildable (Yes)
   'SupW_AmericaPatriotBattery' becomes Buildable (Yes)
   'SupW_AmericaCruiseMissileLauncher' becomes Buildable (Yes)
   'ChinaBunker' becomes Buildable (Yes)
   'ChinaGattlingCannon' becomes Buildable (Yes)
   'Infa_ChinaBunker' becomes Buildable (Yes)
   'Infa_ChinaGattlingCannon' becomes Buildable (Yes)
   'Nuke_ChinaBunker' becomes Buildable (Yes)
   'Nuke_ChinaGattlingCannon' becomes Buildable (Yes)
   'Tank_ChinaBunker' becomes Buildable (Yes)
   'Tank_ChinaGattlingCannon' becomes Buildable (Yes)
   'GLAStingerSite' becomes Buildable (Yes)
   'GLATunnelNetwork' becomes Buildable (Yes)
   'Demo_GLAStingerSite' becomes Buildable (Yes)
   'Demo_GLATunnelNetwork' becomes Buildable (Yes)
   'Slth_GLAStingerSite' becomes Buildable (Yes)
   'Slth_GLATunnelNetwork' becomes Buildable (Yes)
   'Chem_GLAStingerSite' becomes Buildable (Yes)
   'Chem_GLATunnelNetwork' becomes Buildable (Yes)

[ns A D] [E N H]Wave 7:
*** IF ***
    Timer 'Wave 7' has expired.
*** THEN ***
  Show military briefing String: 'Wave 7... .' for  5000  milliseconds.
  Hide 'Wave 7'
  Set timer 'Wave 8' to expire in 110.00 seconds.
  Show 'Wave 8' with text Localized String: 'SCRIPT:USA02RescueCounter'
  Spawn an instance of Team 'Wave 7' at Waypoint 'Start1'.
  Have Team 'Wave 7' EXACTLY follow Waypoint Path '111111111111111111111111111111111' , as a team is FALSE
  Spawn an instance of Team 'Wave 7 2/3' at Waypoint 'Start2'.
  Have Team 'Wave 7 2/3' EXACTLY follow Waypoint Path '222222222222222222222' , as a team is FALSE
  Spawn an instance of Team 'Wave 7 2/3. 1' at Waypoint 'Start3'.
  Have Team 'Wave 7 2/3. 1' EXACTLY follow Waypoint Path '333333333333333333333' , as a team is FALSE
  Spawn an instance of Team 'Wave 7. 4' at Waypoint 'Start4'.
  Have Team 'Wave 7. 4' EXACTLY follow Waypoint Path '44444444444444444444444' , as a team is FALSE

[ns A D] [E N H]Wave 8:
*** IF ***
    Timer 'Wave 8' has expired.
*** THEN ***
  Set timer 'Wave 9' to expire in 120.00 seconds.
  Hide 'Wave 8'
  Show 'Wave 9' with text Localized String: 'SCRIPT:USA02RescueCounter'
  Show military briefing String: 'Wave 8, More Buildings are available!' for  5000  milliseconds.
   'AmericaStrategyCenter' becomes Buildable (Yes)
   'AmericaSupplyDropZone' becomes Buildable (Yes)
   'AirF_AmericaStrategyCenter' becomes Buildable (Yes)
   'AirF_AmericaSupplyDropZone' becomes Buildable (Yes)
   'Lazr_AmericaStrategyCenter' becomes Buildable (Yes)
   'Lazr_AmericaSupplyDropZone' becomes Buildable (Yes)
   'SupW_AmericaStrategyCenter' becomes Buildable (Yes)
   'SupW_AmericaSupplyDropZone' becomes Buildable (Yes)
   'ChinaPropagandaCenter' becomes Buildable (Yes)
   'ChinaInfantryHacker' becomes Buildable (Yes)
   'Infa_ChinaPropagandaCenter' becomes Buildable (Yes)
   'Infa_ChinaInfantryHacker' becomes Buildable (Yes)
   'Nuke_ChinaPropagandaCenter' becomes Buildable (Yes)
   'Nuke_ChinaInfantryHacker' becomes Buildable (Yes)
   'Tank_ChinaPropagandaCenter' becomes Buildable (Yes)
   'Tank_ChinaInfantryHacker' becomes Buildable (Yes)
   'GLAPalace' becomes Buildable (Yes)
   'GLABlackMarket' becomes Buildable (Yes)
   'Demo_GLAPalace' becomes Buildable (Yes)
   'Demo_GLABlackMarket' becomes Buildable (Yes)
   'Slth_GLAPalace' becomes Buildable (Yes)
   'Slth_GLABlackMarket' becomes Buildable (Yes)
   'Chem_GLAPalace' becomes Buildable (Yes)
   'Chem_GLABlackMarket' becomes Buildable (Yes)
  Spawn an instance of Team 'Wave 8. 1' at Waypoint 'Start1'.
  Have Team 'Wave 8. 1' EXACTLY follow Waypoint Path '111111111111111111111111111111111' , as a team is FALSE
  Spawn an instance of Team 'Wave 8. 1. 1' at Waypoint 'Start2'.
  Have Team 'Wave 8. 1. 1' EXACTLY follow Waypoint Path '222222222222222222222' , as a team is FALSE
  Spawn an instance of Team 'Wave 8 2' at Waypoint 'Start3'.
  Have Team 'Wave 8 2' EXACTLY follow Waypoint Path '333333333333333333333' , as a team is FALSE
  Spawn an instance of Team 'Wave 8 2. 1' at Waypoint 'Start4'.
  Have Team 'Wave 8 2. 1' EXACTLY follow Waypoint Path '44444444444444444444444' , as a team is FALSE
  Spawn an instance of Team 'Hunt 4' at Waypoint 'Hunt1'.
  Spawn an instance of Team 'Hunt 4. 1' at Waypoint 'Hunt2'.
   Team 'Hunt 4' begins hunting.
   Team 'Hunt 4. 1' begins hunting.

[ns A D] [E N H]Wave 9:
*** IF ***
    Timer 'Wave 9' has expired.
*** THEN ***
  Set timer 'Wave 10' to expire in 70.00 seconds.
  Hide 'Wave 9'
  Show 'Wave 10' with text Localized String: 'SCRIPT:USA02RescueCounter'
  Show military briefing String: 'Wave 9 ... .' for  5000  milliseconds.
  Spawn an instance of Team 'Wave 9 1' at Waypoint 'Start1'.
  Have Team 'Wave 9 1' EXACTLY follow Waypoint Path '111111111111111111111111111111111' , as a team is FALSE
  Spawn an instance of Team 'Wave 9 1. 1' at Waypoint 'Start2'.
  Have Team 'Wave 9 1. 1' EXACTLY follow Waypoint Path '222222222222222222222' , as a team is FALSE
  Spawn an instance of Team 'Wave 9 1. 3' at Waypoint 'Start3'.
  Have Team 'Wave 9 1. 3' EXACTLY follow Waypoint Path '333333333333333333333' , as a team is FALSE
  Spawn an instance of Team 'Wave 9 4' at Waypoint 'Start4'.
  Have Team 'Wave 9 4' EXACTLY follow Waypoint Path '44444444444444444444444' , as a team is FALSE

[ns A D] [E N H]Wave 10:
*** IF ***
    Timer 'Wave 10' has expired.
*** THEN ***
  Show military briefing String: 'Wave 10.... , Superweapon Is Available!' for  5000  milliseconds.
  Hide 'Wave 10'
  Show 'Wave 11' with text Localized String: 'SCRIPT:USA02RescueCounter'
  Set timer 'Wave 11' to expire in 80.00 seconds.
  Spawn an instance of Team 'Wave 10 1. 1' at Waypoint 'Start1'.
  Spawn an instance of Team 'Wave 10 1. 2' at Waypoint 'Start2'.
  Spawn an instance of Team 'Wave 10 1. 3' at Waypoint 'Start3'.
  Spawn an instance of Team 'Wave 10 1. 4' at Waypoint 'Start4'.
  Have Team 'Wave 10 1. 1' EXACTLY follow Waypoint Path '111111111111111111111111111111111' , as a team is FALSE
  Have Team 'Wave 10 1. 2' EXACTLY follow Waypoint Path '222222222222222222222' , as a team is FALSE
  Have Team 'Wave 10 1. 3' EXACTLY follow Waypoint Path '333333333333333333333' , as a team is FALSE
  Have Team 'Wave 10 1. 4' EXACTLY follow Waypoint Path '44444444444444444444444' , as a team is FALSE
  Spawn an instance of Team 'Hunt 5' at Waypoint 'Hunt1'.
  Spawn an instance of Team 'Hunt 5. 1' at Waypoint 'Hunt2'.
   Team 'Hunt 5' begins hunting.
   Team 'Hunt 5. 1' begins hunting.
   'AmericaParticleCannonUplink' becomes Buildable (Yes)
   'AirF_AmericaParticleCannonUplink' becomes Buildable (Yes)
   'Lazr_AmericaParticleCannonUplink' becomes Buildable (Yes)
   'SupW_AmericaParticleCannonUplink' becomes Buildable (Yes)
   'ChinaNuclearMissileLauncher' becomes Buildable (Yes)
   'Infa_ChinaNuclearMissileLauncher' becomes Buildable (Yes)
   'Nuke_ChinaNuclearMissileLauncher' becomes Buildable (Yes)
   'Tank_ChinaNuclearMissileLauncher' becomes Buildable (Yes)
   'GLAScudStorm' becomes Buildable (Yes)
   'Demo_GLAScudStorm' becomes Buildable (Yes)
   'Slth_GLAScudStorm' becomes Buildable (Yes)
   'Chem_GLAScudStorm' becomes Buildable (Yes)

[ns A D] [E N H]Wave 11:
*** IF ***
    Timer 'Wave 11' has expired.
*** THEN ***
  Set timer 'Wave 12' to expire in 180.00 seconds.
  Hide 'Wave 11'
  Show 'Wave 12' with text Localized String: 'SCRIPT:USA02RescueCounter'
  Show military briefing String: 'Wave 11 ... .' for  5000  milliseconds.
  Spawn an instance of Team 'Wave 11 1' at Waypoint 'Start1'.
  Spawn an instance of Team 'wave 11 2' at Waypoint 'Start2'.
  Spawn an instance of Team 'wave 11 3' at Waypoint 'Start3'.
  Spawn an instance of Team 'Wave 11  4' at Waypoint 'Start4'.
  Have Team 'Wave 11 1' EXACTLY follow Waypoint Path '111111111111111111111111111111111' , as a team is FALSE
  Have Team 'wave 11 2' EXACTLY follow Waypoint Path '222222222222222222222' , as a team is FALSE
  Have Team 'wave 11 3' EXACTLY follow Waypoint Path '333333333333333333333' , as a team is FALSE
  Have Team 'Wave 11  4' EXACTLY follow Waypoint Path '44444444444444444444444' , as a team is FALSE

[ns A D] [E N H]Wave 12:
*** IF ***
    Timer 'Wave 12' has expired.
*** THEN ***
  Show military briefing String: 'Wave 12... .' for  5000  milliseconds.
  Hide 'Wave 12'
  Show 'Wave 13' with text Localized String: 'SCRIPT:USA02RescueCounter'
  Set timer 'Wave 13' to expire in 180.00 seconds.
  Spawn an instance of Team 'Wave 12 1' at Waypoint 'Start1'.
  Spawn an instance of Team 'Wave 12 1. 1' at Waypoint 'Start2'.
  Spawn an instance of Team 'Wave 12 1. 2' at Waypoint 'Start3'.
  Spawn an instance of Team 'Wave 12 1. 3' at Waypoint 'Start4'.
  Have Team 'Wave 12 1' EXACTLY follow Waypoint Path '111111111111111111111111111111111' , as a team is FALSE
  Have Team 'Wave 12 1. 1' EXACTLY follow Waypoint Path '222222222222222222222' , as a team is FALSE
  Have Team 'Wave 12 1. 2' EXACTLY follow Waypoint Path '333333333333333333333' , as a team is FALSE
  Have Team 'Wave 12 1. 3' EXACTLY follow Waypoint Path '44444444444444444444444' , as a team is FALSE
  Spawn an instance of Team 'Hunt 6' at Waypoint 'Hunt1'.
  Spawn an instance of Team 'Hunt 6. 1' at Waypoint 'Hunt2'.
   Team 'Hunt 6' begins hunting.
   Team 'Hunt 6. 1' begins hunting.

[ns A D] [E N H]Wave 13:
*** IF ***
    Timer 'Wave 13' has expired.
*** THEN ***
  Set timer 'Wave 14' to expire in 180.00 seconds.
  Hide 'Wave 13'
  Show 'Wave 14' with text Localized String: 'SCRIPT:USA02RescueCounter'
  Show military briefing String: 'Wave 13... .' for  5000  milliseconds.
  Spawn an instance of Team 'Wave 13, 1' at Waypoint 'Start1'.
  Spawn an instance of Team 'Wave 13, 1. 1' at Waypoint 'Start2'.
  Spawn an instance of Team 'Wave 13, 1. 2' at Waypoint 'Start3'.
  Spawn an instance of Team 'Wave 13, 1. 3' at Waypoint 'Start4'.
  Have Team 'Wave 13, 1' EXACTLY follow Waypoint Path '111111111111111111111111111111111' , as a team is FALSE
  Have Team 'Wave 13, 1. 1' EXACTLY follow Waypoint Path '222222222222222222222' , as a team is FALSE
  Have Team 'Wave 13, 1. 2' EXACTLY follow Waypoint Path '333333333333333333333' , as a team is FALSE
  Have Team 'Wave 13, 1. 3' EXACTLY follow Waypoint Path '44444444444444444444444' , as a team is FALSE

[ns A D] [E N H]Wave 14:
*** IF ***
    Timer 'Wave 14' has expired.
*** THEN ***
  Show 'Wave 15' with text Localized String: 'SCRIPT:USA02RescueCounter'
  Hide 'Wave 14'
  Show military briefing String: 'Wave 14... .' for  5000  milliseconds.
  Set timer 'Wave 15' to expire in 600.00 seconds.
  Spawn an instance of Team 'Wave 14. 1' at Waypoint 'Start1'.
  Spawn an instance of Team 'Wave 14. 2' at Waypoint 'Start2'.
  Spawn an instance of Team 'Wave 14. 3' at Waypoint 'Start3'.
  Spawn an instance of Team 'Wave 14. 4' at Waypoint 'Start4'.
  Spawn an instance of Team 'Hunt 7' at Waypoint 'Hunt1'.
  Spawn an instance of Team 'Hunt 7. 1' at Waypoint 'Hunt2'.
  Have Team 'Wave 14. 1' EXACTLY follow Waypoint Path '111111111111111111111111111111111' , as a team is FALSE
  Have Team 'Wave 14. 2' EXACTLY follow Waypoint Path '222222222222222222222' , as a team is FALSE
  Have Team 'Wave 14. 3' EXACTLY follow Waypoint Path '333333333333333333333' , as a team is FALSE
  Have Team 'Wave 14. 4' EXACTLY follow Waypoint Path '44444444444444444444444' , as a team is FALSE
   Team 'Hunt 7' begins hunting.
   Team 'Hunt 7. 1' begins hunting.

[ns A D] [E N H]Final Wave!:
*** IF ***
    Timer 'Wave 15' has expired.
*** THEN ***
  Show military briefing String: 'Final Wave! Hold Them Until Reinforcements Arrives!' for  10000  milliseconds.
  Hide 'Wave 15'
  Set timer 'Finalwave2' to expire in 90.00 seconds.
  Spawn an instance of Team 'Wave 15' at Waypoint 'Start1'.
  Spawn an instance of Team 'Wave 15. 1' at Waypoint 'Start2'.
  Spawn an instance of Team 'Wave 15. 2' at Waypoint 'Start3'.
  Spawn an instance of Team 'Wave 15. 3' at Waypoint 'Start4'.
  Have Team 'Wave 15' EXACTLY follow Waypoint Path '111111111111111111111111111111111' , as a team is FALSE
  Have Team 'Wave 15. 1' EXACTLY follow Waypoint Path '222222222222222222222' , as a team is FALSE
  Have Team 'Wave 15. 2' EXACTLY follow Waypoint Path '333333333333333333333' , as a team is FALSE
  Have Team 'Wave 15. 3' EXACTLY follow Waypoint Path '44444444444444444444444' , as a team is FALSE
  Spawn an instance of Team 'Lastwave1' at Waypoint 'Endattackstart1'.
  Spawn an instance of Team 'Lastwave2' at Waypoint 'Endattackstart2'.
  Spawn an instance of Team 'Lastwave3' at Waypoint 'Endattackstart3'.
  Spawn an instance of Team 'Lastwave4' at Waypoint 'Endattackstart4'.
  Spawn an instance of Team 'Lastwave5' at Waypoint 'Endattackstart 5'.
  Spawn an instance of Team 'Lastwave6' at Waypoint 'Endattackstart 6'.
  Spawn an instance of Team 'Lastwave7' at Waypoint 'Endattackstart 7'.
  Spawn an instance of Team 'Lastwave8' at Waypoint 'Endattackstart 8'.
  Spawn an instance of Team 'Lastwave9' at Waypoint 'Endattackstart 9'.
  Spawn an instance of Team 'Lastwave10' at Waypoint 'Endattackstart 10'.
  Have Team 'Lastwave1' EXACTLY follow Waypoint Path 'Endpatch' , as a team is FALSE
  Have Team 'Lastwave2' EXACTLY follow Waypoint Path 'Endpath2' , as a team is FALSE
  Have Team 'Lastwave3' EXACTLY follow Waypoint Path 'Endpath3' , as a team is FALSE
  Have Team 'Lastwave4' EXACTLY follow Waypoint Path 'Endpath4' , as a team is FALSE
  Have Team 'Lastwave5' EXACTLY follow Waypoint Path 'Endpath5' , as a team is FALSE
  Have Team 'Lastwave6' EXACTLY follow Waypoint Path 'Endpath 6' , as a team is FALSE
  Have Team 'Lastwave7' EXACTLY follow Waypoint Path 'Endpath 7' , as a team is FALSE
  Have Team 'Lastwave8' EXACTLY follow Waypoint Path 'Endpath 8' , as a team is FALSE
  Have Team 'Lastwave9' EXACTLY follow Waypoint Path 'Endpath 9' , as a team is FALSE
  Have Team 'Lastwave10' EXACTLY follow Waypoint Path 'Endpath 10' , as a team is FALSE

[ns A D] [E N H]Final Wave2!:
*** IF ***
    Timer 'Finalwave2' has expired.
*** THEN ***
  Spawn an instance of Team 'Wave 15' at Waypoint 'Start1'.
  Set timer 'Finalwave3!' to expire in 90.00 seconds.
  Spawn an instance of Team 'Wave 15. 1' at Waypoint 'Start2'.
  Spawn an instance of Team 'Wave 15. 2' at Waypoint 'Start3'.
  Spawn an instance of Team 'Wave 15. 3' at Waypoint 'Start4'.
  Have Team 'Wave 15' EXACTLY follow Waypoint Path '111111111111111111111111111111111' , as a team is FALSE
  Have Team 'Wave 15. 1' EXACTLY follow Waypoint Path '222222222222222222222' , as a team is FALSE
  Have Team 'Wave 15. 2' EXACTLY follow Waypoint Path '333333333333333333333' , as a team is FALSE
  Have Team 'Wave 15. 3' EXACTLY follow Waypoint Path '44444444444444444444444' , as a team is FALSE
  Spawn an instance of Team 'Lastwave1' at Waypoint 'Endattackstart1'.
  Spawn an instance of Team 'Lastwave2' at Waypoint 'Endattackstart2'.
  Spawn an instance of Team 'Lastwave3' at Waypoint 'Endattackstart3'.
  Spawn an instance of Team 'Lastwave4' at Waypoint 'Endattackstart4'.
  Spawn an instance of Team 'Lastwave5' at Waypoint 'Endattackstart 5'.
  Spawn an instance of Team 'Lastwave6' at Waypoint 'Endattackstart 6'.
  Spawn an instance of Team 'Lastwave7' at Waypoint 'Endattackstart 7'.
  Spawn an instance of Team 'Lastwave8' at Waypoint 'Endattackstart 8'.
  Spawn an instance of Team 'Lastwave9' at Waypoint 'Endattackstart 9'.
  Spawn an instance of Team 'Lastwave10' at Waypoint 'Endattackstart 10'.
  Have Team 'Lastwave1' EXACTLY follow Waypoint Path 'Endpatch' , as a team is FALSE
  Have Team 'Lastwave2' EXACTLY follow Waypoint Path 'Endpath2' , as a team is FALSE
  Have Team 'Lastwave3' EXACTLY follow Waypoint Path 'Endpath3' , as a team is FALSE
  Have Team 'Lastwave4' EXACTLY follow Waypoint Path 'Endpath4' , as a team is FALSE
  Have Team 'Lastwave5' EXACTLY follow Waypoint Path 'Endpath5' , as a team is FALSE
  Have Team 'Lastwave6' EXACTLY follow Waypoint Path 'Endpath 6' , as a team is FALSE
  Have Team 'Lastwave7' EXACTLY follow Waypoint Path 'Endpath 7' , as a team is FALSE
  Have Team 'Lastwave8' EXACTLY follow Waypoint Path 'Endpath 8' , as a team is FALSE
  Have Team 'Lastwave9' EXACTLY follow Waypoint Path 'Endpath 9' , as a team is FALSE
  Have Team 'Lastwave10' EXACTLY follow Waypoint Path 'Endpath 10' , as a team is FALSE

[ns A D] [E N H]Final Wave3!:
*** IF ***
    Timer 'Finalwave3!' has expired.
*** THEN ***
  Spawn an instance of Team 'Wave 15' at Waypoint 'Start1'.
  Set timer 'FinalWave4' to expire in 90.00 seconds.
  Spawn an instance of Team 'Wave 15. 1' at Waypoint 'Start2'.
  Spawn an instance of Team 'Wave 15. 2' at Waypoint 'Start3'.
  Spawn an instance of Team 'Wave 15. 3' at Waypoint 'Start4'.
  Have Team 'Wave 15' EXACTLY follow Waypoint Path '111111111111111111111111111111111' , as a team is FALSE
  Have Team 'Wave 15. 1' EXACTLY follow Waypoint Path '222222222222222222222' , as a team is FALSE
  Have Team 'Wave 15. 2' EXACTLY follow Waypoint Path '333333333333333333333' , as a team is FALSE
  Have Team 'Wave 15. 3' EXACTLY follow Waypoint Path '44444444444444444444444' , as a team is FALSE
  Spawn an instance of Team 'Lastwave1' at Waypoint 'Endattackstart1'.
  Spawn an instance of Team 'Lastwave2' at Waypoint 'Endattackstart2'.
  Spawn an instance of Team 'Lastwave3' at Waypoint 'Endattackstart3'.
  Spawn an instance of Team 'Lastwave4' at Waypoint 'Endattackstart4'.
  Spawn an instance of Team 'Lastwave5' at Waypoint 'Endattackstart 5'.
  Spawn an instance of Team 'Lastwave6' at Waypoint 'Endattackstart 6'.
  Spawn an instance of Team 'Lastwave7' at Waypoint 'Endattackstart 7'.
  Spawn an instance of Team 'Lastwave8' at Waypoint 'Endattackstart 8'.
  Spawn an instance of Team 'Lastwave9' at Waypoint 'Endattackstart 9'.
  Spawn an instance of Team 'Lastwave10' at Waypoint 'Endattackstart 10'.
  Have Team 'Lastwave1' EXACTLY follow Waypoint Path 'Endpatch' , as a team is FALSE
  Have Team 'Lastwave2' EXACTLY follow Waypoint Path 'Endpath2' , as a team is FALSE
  Have Team 'Lastwave3' EXACTLY follow Waypoint Path 'Endpath3' , as a team is FALSE
  Have Team 'Lastwave4' EXACTLY follow Waypoint Path 'Endpath4' , as a team is FALSE
  Have Team 'Lastwave5' EXACTLY follow Waypoint Path 'Endpath5' , as a team is FALSE
  Have Team 'Lastwave6' EXACTLY follow Waypoint Path 'Endpath 6' , as a team is FALSE
  Have Team 'Lastwave7' EXACTLY follow Waypoint Path 'Endpath 7' , as a team is FALSE
  Have Team 'Lastwave8' EXACTLY follow Waypoint Path 'Endpath 8' , as a team is FALSE
  Have Team 'Lastwave9' EXACTLY follow Waypoint Path 'Endpath 9' , as a team is FALSE
  Have Team 'Lastwave10' EXACTLY follow Waypoint Path 'Endpath 10' , as a team is FALSE

[ns A D] [E N H]Final Wave4!:
*** IF ***
    Timer 'FinalWave4' has expired.
*** THEN ***
  Spawn an instance of Team 'Wave 15' at Waypoint 'Start1'.
  Set timer 'FinalWave5' to expire in 90.00 seconds.
  Spawn an instance of Team 'Wave 15. 1' at Waypoint 'Start2'.
  Spawn an instance of Team 'Wave 15. 2' at Waypoint 'Start3'.
  Spawn an instance of Team 'Wave 15. 3' at Waypoint 'Start4'.
  Have Team 'Wave 15' EXACTLY follow Waypoint Path '111111111111111111111111111111111' , as a team is FALSE
  Have Team 'Wave 15. 1' EXACTLY follow Waypoint Path '222222222222222222222' , as a team is FALSE
  Have Team 'Wave 15. 2' EXACTLY follow Waypoint Path '333333333333333333333' , as a team is FALSE
  Have Team 'Wave 15. 3' EXACTLY follow Waypoint Path '44444444444444444444444' , as a team is FALSE
  Spawn an instance of Team 'Lastwave1' at Waypoint 'Endattackstart1'.
  Spawn an instance of Team 'Lastwave2' at Waypoint 'Endattackstart2'.
  Spawn an instance of Team 'Lastwave3' at Waypoint 'Endattackstart3'.
  Spawn an instance of Team 'Lastwave4' at Waypoint 'Endattackstart4'.
  Spawn an instance of Team 'Lastwave5' at Waypoint 'Endattackstart 5'.
  Spawn an instance of Team 'Lastwave6' at Waypoint 'Endattackstart 6'.
  Spawn an instance of Team 'Lastwave7' at Waypoint 'Endattackstart 7'.
  Spawn an instance of Team 'Lastwave8' at Waypoint 'Endattackstart 8'.
  Spawn an instance of Team 'Lastwave9' at Waypoint 'Endattackstart 9'.
  Spawn an instance of Team 'Lastwave10' at Waypoint 'Endattackstart 10'.
  Have Team 'Lastwave1' EXACTLY follow Waypoint Path 'Endpatch' , as a team is FALSE
  Have Team 'Lastwave2' EXACTLY follow Waypoint Path 'Endpath2' , as a team is FALSE
  Have Team 'Lastwave3' EXACTLY follow Waypoint Path 'Endpath3' , as a team is FALSE
  Have Team 'Lastwave4' EXACTLY follow Waypoint Path 'Endpath4' , as a team is FALSE
  Have Team 'Lastwave5' EXACTLY follow Waypoint Path 'Endpath5' , as a team is FALSE
  Have Team 'Lastwave6' EXACTLY follow Waypoint Path 'Endpath 6' , as a team is FALSE
  Have Team 'Lastwave7' EXACTLY follow Waypoint Path 'Endpath 7' , as a team is FALSE
  Have Team 'Lastwave8' EXACTLY follow Waypoint Path 'Endpath 8' , as a team is FALSE
  Have Team 'Lastwave9' EXACTLY follow Waypoint Path 'Endpath 9' , as a team is FALSE
  Have Team 'Lastwave10' EXACTLY follow Waypoint Path 'Endpath 10' , as a team is FALSE

[ns A D] [E N H]Final Wave5!:
*** IF ***
    Timer 'FinalWave5' has expired.
*** THEN ***
  Spawn an instance of Team 'Wave 15' at Waypoint 'Start1'.
  Spawn an instance of Team 'Wave 15. 1' at Waypoint 'Start2'.
  Spawn an instance of Team 'Wave 15. 2' at Waypoint 'Start3'.
  Spawn an instance of Team 'Wave 15. 3' at Waypoint 'Start4'.
  Have Team 'Wave 15' EXACTLY follow Waypoint Path '111111111111111111111111111111111' , as a team is FALSE
  Have Team 'Wave 15. 1' EXACTLY follow Waypoint Path '222222222222222222222' , as a team is FALSE
  Have Team 'Wave 15. 2' EXACTLY follow Waypoint Path '333333333333333333333' , as a team is FALSE
  Have Team 'Wave 15. 3' EXACTLY follow Waypoint Path '44444444444444444444444' , as a team is FALSE
  Spawn an instance of Team 'Lastwave1' at Waypoint 'Endattackstart1'.
  Spawn an instance of Team 'Lastwave2' at Waypoint 'Endattackstart2'.
  Spawn an instance of Team 'Lastwave3' at Waypoint 'Endattackstart3'.
  Spawn an instance of Team 'Lastwave4' at Waypoint 'Endattackstart4'.
  Spawn an instance of Team 'Lastwave5' at Waypoint 'Endattackstart 5'.
  Spawn an instance of Team 'Lastwave6' at Waypoint 'Endattackstart 6'.
  Spawn an instance of Team 'Lastwave7' at Waypoint 'Endattackstart 7'.
  Spawn an instance of Team 'Lastwave8' at Waypoint 'Endattackstart 8'.
  Spawn an instance of Team 'Lastwave9' at Waypoint 'Endattackstart 9'.
  Spawn an instance of Team 'Lastwave10' at Waypoint 'Endattackstart 10'.
  Have Team 'Lastwave1' EXACTLY follow Waypoint Path 'Endpatch' , as a team is FALSE
  Have Team 'Lastwave2' EXACTLY follow Waypoint Path 'Endpath2' , as a team is FALSE
  Have Team 'Lastwave3' EXACTLY follow Waypoint Path 'Endpath3' , as a team is FALSE
  Have Team 'Lastwave4' EXACTLY follow Waypoint Path 'Endpath4' , as a team is FALSE
  Have Team 'Lastwave5' EXACTLY follow Waypoint Path 'Endpath5' , as a team is FALSE
  Have Team 'Lastwave6' EXACTLY follow Waypoint Path 'Endpath 6' , as a team is FALSE
  Have Team 'Lastwave7' EXACTLY follow Waypoint Path 'Endpath 7' , as a team is FALSE
  Have Team 'Lastwave8' EXACTLY follow Waypoint Path 'Endpath 8' , as a team is FALSE
  Have Team 'Lastwave9' EXACTLY follow Waypoint Path 'Endpath 9' , as a team is FALSE
  Have Team 'Lastwave10' EXACTLY follow Waypoint Path 'Endpath 10' , as a team is FALSE

Dict Scripts has 6 entries
Entry 0 is ascii: playerName = SkirmishAmericaAirForceGeneral
Entry 1 is Bool: playerIsHuman = false
Entry 2 is unicode: playerDisplayName = SkirmishAmericaAirForceGeneral
Entry 3 is ascii: playerFaction = FactionAmericaAirForceGeneral
Entry 4 is ascii: playerAllies = 
Entry 5 is ascii: playerEnemies = 
PLAYER SkirmishAmericaAirForceGeneral
Dict Scripts has 6 entries
Entry 0 is ascii: playerName = SkirmishAmericaLaserGeneral
Entry 1 is Bool: playerIsHuman = false
Entry 2 is unicode: playerDisplayName = SkirmishAmericaLaserGeneral
Entry 3 is ascii: playerFaction = FactionAmericaLaserGeneral
Entry 4 is ascii: playerAllies = 
Entry 5 is ascii: playerEnemies = 
PLAYER SkirmishAmericaLaserGeneral
Dict Scripts has 6 entries
Entry 0 is ascii: playerName = SkirmishAmericaSuperWeaponGeneral
Entry 1 is Bool: playerIsHuman = false
Entry 2 is unicode: playerDisplayName = SkirmishAmericaSuperWeaponGeneral
Entry 3 is ascii: playerFaction = FactionAmericaSuperWeaponGeneral
Entry 4 is ascii: playerAllies = 
Entry 5 is ascii: playerEnemies = 
PLAYER SkirmishAmericaSuperWeaponGeneral
Dict Scripts has 6 entries
Entry 0 is ascii: playerName = SkirmishChinaTankGeneral
Entry 1 is Bool: playerIsHuman = false
Entry 2 is unicode: playerDisplayName = SkirmishChinaTankGeneral
Entry 3 is ascii: playerFaction = FactionChinaTankGeneral
Entry 4 is ascii: playerAllies = 
Entry 5 is ascii: playerEnemies = 
PLAYER SkirmishChinaTankGeneral
Dict Scripts has 6 entries
Entry 0 is ascii: playerName = SkirmishChinaNukeGeneral
Entry 1 is Bool: playerIsHuman = false
Entry 2 is unicode: playerDisplayName = SkirmishChinaNukeGeneral
Entry 3 is ascii: playerFaction = FactionChinaNukeGeneral
Entry 4 is ascii: playerAllies = 
Entry 5 is ascii: playerEnemies = 
PLAYER SkirmishChinaNukeGeneral
Dict Scripts has 6 entries
Entry 0 is ascii: playerName = SkirmishChinaInfantryGeneral
Entry 1 is Bool: playerIsHuman = false
Entry 2 is unicode: playerDisplayName = SkirmishChinaInfantryGeneral
Entry 3 is ascii: playerFaction = FactionChinaInfantryGeneral
Entry 4 is ascii: playerAllies = 
Entry 5 is ascii: playerEnemies = 
PLAYER SkirmishChinaInfantryGeneral
Dict Scripts has 6 entries
Entry 0 is ascii: playerName = SkirmishGLADemolitionGeneral
Entry 1 is Bool: playerIsHuman = false
Entry 2 is unicode: playerDisplayName = SkirmishGLADemolitionGeneral
Entry 3 is ascii: playerFaction = FactionGLADemolitionGeneral
Entry 4 is ascii: playerAllies = 
Entry 5 is ascii: playerEnemies = 
PLAYER SkirmishGLADemolitionGeneral
Dict Scripts has 6 entries
Entry 0 is ascii: playerName = SkirmishGLAToxinGeneral
Entry 1 is Bool: playerIsHuman = false
Entry 2 is unicode: playerDisplayName = SkirmishGLAToxinGeneral
Entry 3 is ascii: playerFaction = FactionGLAToxinGeneral
Entry 4 is ascii: playerAllies = 
Entry 5 is ascii: playerEnemies = 
PLAYER SkirmishGLAToxinGeneral
Dict Scripts has 6 entries
Entry 0 is ascii: playerName = SkirmishGLAStealthGeneral
Entry 1 is Bool: playerIsHuman = false
Entry 2 is unicode: playerDisplayName = SkirmishGLAStealthGeneral
Entry 3 is ascii: playerFaction = FactionGLAStealthGeneral
Entry 4 is ascii: playerAllies = 
Entry 5 is ascii: playerEnemies = 
PLAYER SkirmishGLAStealthGeneral
End of Scripts
